{"id":887,"date":"2005-09-03T00:09:50","date_gmt":"2005-09-03T07:09:50","guid":{"rendered":""},"modified":"2005-09-14T15:09:04","modified_gmt":"2005-09-14T22:09:04","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/887\/","title":{"rendered":"Polish vs Accessibility"},"content":{"rendered":"<p>Just because I noticed while writing <a href=\"\/drupalx\/node\/886\">the other post<\/a>.<\/p>\n<p>Dave Rickey countered my argument to put the &#8220;polish&#8221; within a bigger set called &#8220;accessibility&#8221; with:<\/p>\n<blockquote><p><i>Polish vs. acessibility: You say \u201cTah-may-toe\u201d, I say \u201cvine grown fruit frequently mistaken for a vegetable\u201d. Polish\/Accessibility is the enemy of innovation and novelty, new features and gameplay are not accessible and haven\u2019t yet been polished.<\/i><\/p><\/blockquote>\n<p>This discussion is about a detail I consider extremely important.<\/p>\n<p>Polish and accessibility aren&#8217;t interchangeable. The difference is that the meaning of &#8220;polish&#8221; is: &#8220;make something better&#8221;. The focus is &#8220;better&#8221;. It&#8217;s unspecified. From the point of view of our considerations it&#8217;s just not useful (if not to state the obvious, like that these games need more reiterations and more work).<\/p>\n<p>The accessibility, instead, can be specified. While you cannot really say when something is polished or not, you can say when a system or a feature is accessible and usable or not (see the beginning of <a href=\"\/drupalx\/node\/859\">this post<\/a> for example) and even the extent of it. Which makes this definition simply more useful. We can define the goal and isolate what still need works.<\/p>\n<p>Since I also noted the low hardware requirements as &#8220;accessibility&#8221; one could argue that this directly hinders the innovation, at least from the technological point of view. This is why Brad McQuaid chose to <a href=\"http:\/\/www.fohguild.org\/forums\/showpost.php?p=282165&#038;postcount=78\">push the envelope<\/a> and you can see the wonderful results <a href=\"\/drupalx\/node\/868\">here<\/a>. The same applies to the horrid EQ2.<\/p>\n<p>Despite WoW is supposed to have an older technology, it still looks better and delivers more on &#8220;what matters&#8221;. The technology isn&#8217;t an end in itself. It is just a &#8220;mean&#8221; to deliver something else. The technology is in the middle, not at the ends. We use it <i>for<\/i>.<\/p>\n<p>These same arguments can be used also when we discuss the need (or the lack of it) of advanced AI in these games. A pet peeve of Dave Rickey that I often criticized and that I&#8217;ll get back tomorrow after I parse some intelligent comments on <a href=\"http:\/\/babylona.org\/?p=69#postcomment\">Babylona&#8217;s blog<\/a> (and Dave is already there, hehe).<\/p>\n<p>Note to myself: Remember to also counter the need for &#8220;abstraction&#8221; that Babylona expressed <a href=\"http:\/\/babylona.org\/?p=69#comment-105\">here<\/a>. What we need is EXACTLY the opposite. We need identity.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just because I noticed while writing the other post. Dave Rickey countered my argument to put the &#8220;polish&#8221; within a bigger set called &#8220;accessibility&#8221; with: Polish vs. acessibility: You say \u201cTah-may-toe\u201d, I say \u201cvine grown fruit frequently mistaken for a vegetable\u201d. Polish\/Accessibility is the enemy of innovation and novelty, new features and gameplay are not [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-887","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/887","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=887"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/887\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=887"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=887"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=887"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}