{"id":554,"date":"2005-02-23T20:10:35","date_gmt":"2005-02-24T03:10:35","guid":{"rendered":""},"modified":"2005-02-23T20:17:35","modified_gmt":"2005-02-24T03:17:35","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/554\/","title":{"rendered":"About factional balance"},"content":{"rendered":"<p>(and I swear that I&#8217;m done for today)<\/p>\n<p>I save here a discussion before it&#8217;s lost. The topic is the factional balance in a PvP game but from the perspective of &#8220;why one side is more appealing than the other&#8221;.<\/p>\n<p>&#8212;<br \/>\nOh, I wrote too much about it on <a href=\"http:\/\/www.quartertothree.com\/phpBB2\/viewtopic.php?t=15970&#038;sid=bb4a6ca9039191a51616376d8332a3ef\">this thread<\/a>.<\/p>\n<p>My idea is that the players choose deliberately specific archetypes:<\/p>\n<blockquote><p><i>I&#8217;m saying that the race is not relevant. What is relevant is the alignment.<\/p>\n<p>The alignment is a constant throughout all the different mmorpgs. Here&#8217;s a &#8220;rule&#8221;. A pattern repeating in different contexts at a glance.<\/p>\n<p>If you allow each race in WoW to chose if to be alliance or to be horde you&#8217;ll have, at the end, that the alliance outnumbers again the horde. This is the point.<\/p>\n<p>An orc and a troll aren&#8217;t choosed not because they are ugly, but because they do not incarnate a &#8216;good&#8217; alignment. Not a case that the most choosed class (and by far) is the paladin.<\/p>\n<p>And I want to add:<br \/>\nThe only way to &#8220;fix&#8221; this at the origin, as you say, is to build in the game factions that cannot be linked easily to archetypes. And, believe me, you don&#8217;t want to go this way.<\/i><\/p><\/blockquote>\n<p>Archetype means that a &#8220;figure&#8221; acquired with the time a cultural meaning. This meaning becomes an archetype that goes beyond the boundaries of a single game, it becomes a concept by itself.<\/p>\n<p>So these games are unbalanced because they work on consolidated archetypes. When a player chooses one it doesn&#8217;t choose just an image at the log in screen. The choice is about a cultural, shared background.<\/p>\n<p>In general players want to be heros:<\/p>\n<blockquote><p><i>The other reason is that human, elves, dwarfs and even gnomes are standard fantasy setting. While undeads and taurens aren&#8217;t. Plus the trolls don&#8217;t look like trolls and are (arguably) the ugliest race.<\/p>\n<p>In WoW this unbalance is just about the perception and the &#8216;good&#8217; faction will always be more popular than the &#8216;bad&#8217; faction.<\/i><\/p><\/blockquote>\n<p>Calistas then wrote better my concept:<\/p>\n<blockquote><p><i>No need to be metaphysical, they are just &#8216;bad&#8217;.<br \/>\nShow pictures of the races\/cities to anyone and ask them to pick the baddies and the goodies and is, largely, obvious.<\/p>\n<p>People aren&#8217;t going to ponder which one to chose. Many will just chose the goodies out of habit.<\/i><\/p><\/blockquote>\n<p>ALL this genre has value JUST because it&#8217;s archetypical. That&#8217;s the only reason why this stuff is &#8220;popular&#8221;.<\/p>\n<p>This is also why I strongly criticize Raph when he thinks to these games just as formal systems. It&#8217;s the culture to permeate and give a meaning to the formal system. The formal system is nothing without the other part.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(and I swear that I&#8217;m done for today) I save here a discussion before it&#8217;s lost. The topic is the factional balance in a PvP game but from the perspective of &#8220;why one side is more appealing than the other&#8221;. &#8212; Oh, I wrote too much about it on this thread. My idea is that [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[12],"class_list":["post-554","post","type-post","status-publish","format-standard","hentry","tag-game_design"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/554","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=554"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/554\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=554"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=554"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=554"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}