{"id":500,"date":"2005-02-02T16:39:59","date_gmt":"2005-02-02T23:39:59","guid":{"rendered":""},"modified":"2005-02-08T04:18:59","modified_gmt":"2005-02-08T11:18:59","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/500\/","title":{"rendered":"Warcraft sleeps, EQ2 capitalizes"},"content":{"rendered":"<p>As a simple player I&#8217;m odd because this genre attracts me so much more for the development side rather than the gameplay. This means that the games I love more aren&#8217;t simply those where I have the most fun but in particular those where I feel a vibrant community that is able to tickle my ideas and where I can see a dynamic environment that keeps &#8216;learning&#8217; and evolving at a good pace. The change is all for me.<\/p>\n<p>From this point of view World of Warcraft is soporific. I joined the semi-closed beta at the end of March 2004 and after ten seconds in the game I was already sure that my previous &#8216;bets&#8217; on this title were absolutely correct. After about two months my expectations both increased and decreased. Increased because the game was actually better than how I already expected, decreased because I found an environment completely different from the other betas where I participated. The game was moving *painfully* slow.<\/p>\n<p>While Blizzard&#8217;s approach was correct and not superficial, the evolution of the game was ascending and descending (for example I criticized the <a href=\"http:\/\/www.cesspit.net\/drupal\/node\/209\">changes to the graphic<\/a>). The beta was actually a large demo with the tersters actively playing as it was a release but the unique &#8216;mmorpg flavor&#8217; was missing and despite after one year the game is incredibly improved under various aspects, it also remained basically the same.<\/p>\n<p>I&#8217;ve already commented too many times that I don&#8217;t like much their approach to this genre because I find the very nature of it in the evolution and constant work. Instead Blizzard has always worked to *finalize* a product to then &#8216;exploit&#8217; it with future expansions and patches. While this works perfectly for a single player game, I believe it is a wrong model for a mmorpg. A mmorpg is never finalized and once its structure is definitive I consider it already lost.<\/p>\n<p>The life of a mmorpg is its possibility (and directly the one of its developers) of adaptation, of evolution. A continuous learning process that draws its life from not being directed to a final point. When this process stops, it&#8217;s over.<\/p>\n<p>This is why in May of the last year I defined World of Warcraft as a large elephant. It&#8217;s &#8216;important&#8217; but it&#8217;s also so hard to move. Blizzard did a wonderful work on this title but with qualities coming from the single player games. It drew a line. This line rised the bar for the whole industry in this genre but it&#8217;s only now that Blizzard faces it directly. The development now isn&#8217;t anymore directed to a final release. What matter is the possibility to learn and evolve and use the time directly as a driving strength. <\/p>\n<p>Well, I don&#8217;t see this happening. The bar was raised but now it&#8217;s stuck.<\/p>\n<p>EverQuest 2, just in the last month, patched five times. Significant changes and not minimal fixes about wrong tooltips or numeric tweaks. On the other side they also draw <a href=\"http:\/\/eq2players.station.sony.com\/news_archive.vm?id=311&#038;section=News&#038;month=current\">a long term plan<\/a> that, while can be criticized in the approach, directly demonstrates their strong commitment to the game.<\/p>\n<p>A commitment that looks severely lacking at Blizzard. <a href=\"http:\/\/www.worldofwarcraft.com\/patchnotes\/patch-12-18-04.html\">The last patch<\/a> came before Christmas and was all but impressive. It added a new dungeon, a few quests and a long list of minor fixes (the &#8216;flat&#8217; development that I always bring up). Nearly two months have passed and what we have is a rescheduled <a href=\"http:\/\/www.worldofwarcraft.com\/patchnotes\/patch-05-01-28.html\">&#8216;localization patch&#8217;<\/a>, to be delivered next week.<\/p>\n<blockquote><p><i><b>Tyren<\/b>:<br \/>\nWe&#8217;ve never described our content updates as being monthly Ferris, just that we plan to provide them as often as possible. Please be patient, we have quite a bit in store for World of Wacraft.<\/i><\/p><\/blockquote>\n<p>Goodnight mmorpgs, welcome Diablo++. At least the subscription fee is still &#8216;monthly&#8217;.<\/p>\n<p>This while craptacular, completely <b>retarded<\/b> &#8216;features&#8217; work &#8216;by design&#8217;:<\/p>\n<blockquote><p><i><b>Foozle<\/b>:<br \/>\n(because moderators need parsers and various pages of explainations before they understand what is being asked)<br \/>\nHe&#8217;s asking you to remove teh ability to communicate in l337 speak. <\/p>\n<p><b>Tyren<\/b>:<br \/>\nI have heard no consideration for changing the way it works now.<\/i><\/p><\/blockquote>\n<p>Congratulations. We have a game with a strict naming policy to not break the roleplay immersion while everyone is allowed to exploit the communication between the factions in leet speak.<\/p>\n<p><a href=\"http:\/\/forums.f13.net\/index.php?topic=2010.0\">Cerealkilla<\/a> breaks the immersion.<br \/>\n|_0|_ ||>\\\/\\\/|\\||) \\|\/0|_| |\\|00|3 <- This, instead, doesn't break the immersion, obviously.\n\nIn a similar way exploiting the Line of Sight in PvE is worth a ban, while exploiting the Line of Sight <a href=\"http:\/\/afkgamer.com\/archives\/2005\/01\/31\/lets-talk-about-exploits-shall-we\/#comment-132\">in PvP<\/a> is allowed.<\/p>\n<p>It makes sense only for Blizzard.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As a simple player I&#8217;m odd because this genre attracts me so much more for the development side rather than the gameplay. This means that the games I love more aren&#8217;t simply those where I have the most fun but in particular those where I feel a vibrant community that is able to tickle my [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[20,7],"class_list":["post-500","post","type-post","status-publish","format-standard","hentry","tag-everquests","tag-wow"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/500","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=500"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/500\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=500"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=500"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=500"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}