{"id":483,"date":"2005-01-25T12:53:30","date_gmt":"2005-01-25T19:53:30","guid":{"rendered":""},"modified":"2005-01-25T12:58:30","modified_gmt":"2005-01-25T19:58:30","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/483\/","title":{"rendered":"Memo"},"content":{"rendered":"<p><a href=\"http:\/\/www.grimwell.com\/\">Grimwell<\/a> is starting to feel worst than Terra Nova. Goodbye.<\/p>\n<p>Btw, saving comments before it&#8217;s too late.<br \/>\n<!--break--><br \/>\n&#8212;<br \/>\nWhat you write here is a recurring topic over the years.<\/p>\n<p>The point is: how does it play?<\/p>\n<p>Ecology, like Artificial Intelligence, is interesting for the devs. To study it. Not to play with it. That type of stuff is *hard* to polish and misses completely the archetypes that make these games &#8220;genres&#8221; and then popular.<\/p>\n<p>You attract geeks, because it&#8217;s interesting and maybe deeper. But not everyone is a scientists. What would matter is what you can build ON TOP of that system. And again you are working too much on a model hard to develop, manage and control to bring where you want (and deliver what to expect).<\/p>\n<p>That&#8217;s an interesting experiments to draw conclusion from it and use those conclusion concretely. But I&#8217;m not sure if it could be a good game.<\/p>\n<p>&#8212;<br \/>\nI can explain my personal point of view.<\/p>\n<p>I always draw a visible and sharp line between PvP and PvE. But considering PvP as everything involving a cooperation. Socialization is PvP for example in my model.<\/p>\n<p>These games are just diluted copies of single player games on the PvE aspect, this is obvious. I don&#8217;t think the best way to go is to transform the PvE because PvE belongs somewhere else, imho.<\/p>\n<p>Making something static more dynamic doesn&#8217;t addresses the core issues. It draws control away from devs, you have to face and solve what you didn&#8217;t expect to happen and your world must be generic enough to host this virtuality.<\/p>\n<p>Virtuality means that a spot where you kill murlocks could become a spot where you kill goblins the week after. It may work in a barren world like SWG, where the world design is a fractal automatically generated.<\/p>\n<p>My opinion, instead, is that PvE is ALL about the control in the hands of a dev. Completely. PvE is about stories and situations that must be as much handcrafted as possible.<\/p>\n<p>So instead of creating virtuality and experiments I would focus in crafting. Give each spot of the world an unique look. Script every single mob so that it behaves in a different way, using the small area where it lives strategically. And so on.<\/p>\n<p>Instead your virtuality is useful somewhere else. In the PvP. It&#8217;s in the PvP that you can offer a world to the players, let them toying with them. Here you can give control to the players even about some PvE elements. But it&#8217;s again about building layers and structures that work this way.<\/p>\n<p>In this perspective the plan would be about thinking how the players interact directly and use the features of the game.<\/p>\n<p>I mean: first you plan what you want to happen, then you give a shape to the features. And not: you build a feature like an ecology and then try to fit it into a game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Grimwell is starting to feel worst than Terra Nova. Goodbye. Btw, saving comments before it&#8217;s too late. &#8212; What you write here is a recurring topic over the years. The point is: how does it play? Ecology, like Artificial Intelligence, is interesting for the devs. To study it. Not to play with it. That type [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[5],"class_list":["post-483","post","type-post","status-publish","format-standard","hentry","tag-blog"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/483","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=483"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/483\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=483"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=483"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=483"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}