{"id":446,"date":"2005-01-03T14:47:58","date_gmt":"2005-01-03T21:47:58","guid":{"rendered":""},"modified":"2005-01-03T14:55:58","modified_gmt":"2005-01-03T21:55:58","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/446\/","title":{"rendered":"Instancing &#8211; Is bad?"},"content":{"rendered":"<p>An old thread on F13. Discussing about instancing and why it belongs to PvE.<\/p>\n<p>&#8212;<br \/>\nInstancing is surely needed and valuable today but not because it&#8217;s an evolution. The exact contrary.<\/p>\n<p>Instancing is now required because the genre collapsed on itself and noone has been able to create a world. Basically the genre has failed and it&#8217;s going back to &#8220;just a game&#8221; that requires a better compromise to be fun.<\/p>\n<p>Darniaq has pointed some of the reasons about why instancing is interesting and they are all true. My opinion is that instancing is a workaround because the design of these MMOGs hasn&#8217;t been able to valorize the massive value.<\/p>\n<p>The fact that these games are massive is becoming a problem. The design failed. So we go back to try to get the best from both worlds: the quick, tailored fun of the instances (cooperative play) and the social aspect of the hubs (like IRC or the message boards).<\/p>\n<p>This is exactly what Richard Garriott anticipated in his interviews years ago. I find it quite depressing.<\/p>\n<p>&#8212;<br \/>\nThe basic idea about why I said that mmorpgs have failed is just because they simply don&#8217;t take advantage of the massive aspect. This aspect is just a way to be included in a popular genre but it&#8217;s obvious that even huge projects like WoW don&#8217;t have A CLUE about why they should be massive instead of cooperative\/instanced.<\/p>\n<p>We have a bunch of mmorpgs that don&#8217;t know why they are mmorpgs. Like a case of lost identity.<\/p>\n<p>And by looking at the concete examples I just see how this fact of being &#8220;massive&#8221;, in general, it&#8217;s not a strenght. But a problem.<\/p>\n<p>So I notice that the easy road is to go back to a model of gameplay that FITS better with these games. The fact is that noone is really developing a mmorpg and now these games are pushing to go back at their origin. <\/p>\n<p>&#8212;<br \/>\nDarniaq, what eldaec said. Instancing not &#8220;bad&#8221; because it&#8217;s a wrong solution. Instancing is the OPTIMAL solution for a type of design. Instancing is the (best) consequence of that type of game.<\/p>\n<p>I don&#8217;t like what happened before instancing. I criticize the design that brought to instancing as an optimal solution. This is why I say that the genre has lost its identity.<\/p>\n<p>There are other solutions. No, not in the market it seems. If you simply observe what we have now I agree that instancing is the way to go. But if you look toward a new model you could see how much instancing is the result of a flawed genre.<\/p>\n<p>The fact that another example isn&#8217;t present doesn&#8217;t mean it is impossible. Or not.<\/p>\n<p>&#8212;<br \/>\nNo Geldon, it&#8217;s not about a technologic innovation, it&#8217;s about a dry design. The genre has hit a wall and now it&#8217;s going back to rediscover old technology. Instanced is everything cooperative you already play, from Doom to Counterstrike.<\/p>\n<p>This is Diablo with NOTHING different aside that you have a graphical chat instead of a textual chat.<\/p>\n<p>I don&#8217;t see an innovation, nor progress. I see a natural collapse of a situation that hasn&#8217;t found an effective way to develop. We are going back because the technology ALREADY supports massive worlds. But the *ideas* still don&#8217;t support them.<\/p>\n<p>We are underdeveloped on the ideas, not the technology. We are taking the easy path to dumb down everything and this strategy doesn&#8217;t apply just to the gaming industry but pretty much everywhere.<\/p>\n<p>&#8212;<br \/>\nAnd imho CoH and even WoW aren&#8217;t innovative from this perspective. They are the good result of a company that was able to learn from the mistakes of others. It&#8217;s about &#8220;polishing&#8221;. In this case CoH offers PvE. PvE has nothing to share in a massive world and in fact they use instances.<\/p>\n<p>As I said above the result is better and funnier because they brought the game where it belongs: in a cooperative experience. But CoH isn&#8217;t a mmorpg from this point of view. Take Ultima Online and CoH and you see that, aside the setting, one strives to be a word, the other strives to be an arcade.<\/p>\n<p>Now I don&#8217;t say CoH isn&#8217;t a good game because it is an arcade. I don&#8217;t think that building a good game like that isn&#8217;t noteworthy, but it&#8217;s simply not what a mmorpg should be. Or where the true potential to discover is.<\/p>\n<p>&#8212;<br \/>\n<i>Instancing is a profitable workaround but isn&#8217;t about addressing the real problem to move further.<\/p>\n<p>Instead of surpassing the obstacle they are going backward.<\/i><\/p>\n","protected":false},"excerpt":{"rendered":"<p>An old thread on F13. Discussing about instancing and why it belongs to PvE. &#8212; Instancing is surely needed and valuable today but not because it&#8217;s an evolution. The exact contrary. Instancing is now required because the genre collapsed on itself and noone has been able to create a world. Basically the genre has failed [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[23],"class_list":["post-446","post","type-post","status-publish","format-standard","hentry","tag-ravings"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/446","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=446"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/446\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=446"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=446"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=446"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}