{"id":245,"date":"2004-09-10T14:45:48","date_gmt":"2004-09-10T21:45:48","guid":{"rendered":""},"modified":"2004-09-10T14:46:48","modified_gmt":"2004-09-10T21:46:48","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/245\/","title":{"rendered":"The Preacher"},"content":{"rendered":"<p>Writing on the beta boards:<\/p>\n<p>My 2 cents:<\/p>\n<p>Some of the players here point to the elite classes as the &#8220;possible endgame&#8221;. Instead I fear them, because they can possibly disrupt the game for everyone. I really hope that Jedis in SWG have taught how these ideas for &#8220;elite players&#8221; can damage the game beyond repair.<\/p>\n<p>We cannot comment this because right now we don&#8217;t know how they&#8217;ll be implemented (even if I fear the apotheosis of grind). The point is that:<br \/>\n&#8211; Or they are worthless paths enstricted with rules so they&#8217;ll be mantained as &#8220;rare&#8221;. Like it&#8217;s happening in SWG.<br \/>\n&#8211; Or they&#8217;ll be simply an extension of the treadmill.<\/p>\n<p>The first case is a danger. The second is pointless.<\/p>\n<p>Why pointless? Because we already have a ladder to climb, this ladder has already its issues with balance, boringness and grind. Some of the players complain about the fact that WoW feels like a single-player game. We need an opening to really create a mmorpg, with the players involved together and playing in a world. With an interaction. Something solid and not something &#8220;faked&#8221; on the lore-level. Where interesting fiction is turned into obvious and stale gameplay.<\/p>\n<p>What I mean is that the game has already its ladder. Blizzard shouldn&#8217;t plan the endgame by building and offering another one.<\/p>\n<p>We climb a ladder, we finally reach the top, we look around expectantly and we see&#8230; another ladder.<\/p>\n<p>If I was working at Blizzard I&#8217;d try to work and evolve the game into a different, positive direction. Where the world and the players start to work together. To realize the potential that is specific to this genre and makes the expereince more involving than a tweak to a single-player game. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Writing on the beta boards: My 2 cents: Some of the players here point to the elite classes as the &#8220;possible endgame&#8221;. Instead I fear them, because they can possibly disrupt the game for everyone. I really hope that Jedis in SWG have taught how these ideas for &#8220;elite players&#8221; can damage the game beyond [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[7],"class_list":["post-245","post","type-post","status-publish","format-standard","hentry","tag-wow"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/245","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=245"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/245\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=245"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=245"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=245"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}