{"id":1801,"date":"2008-10-18T18:47:30","date_gmt":"2008-10-19T01:47:30","guid":{"rendered":""},"modified":"2008-10-19T23:39:06","modified_gmt":"2008-10-20T06:39:06","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1801\/","title":{"rendered":"A glance at the future"},"content":{"rendered":"<p>Let&#8217;s assume for a moment that the discussion at F13 was useful and that Mark Jacobs is really determined to make Open RvR a substantial part of the game to the point that a majority of players move from Scenarios to the open world as their overall preference.<\/p>\n<p>The second this happens players will start to heavily complain on two fronts:<br \/>\n1- The clients lags too much and zerg battles are unfun.<br \/>\n2- Factions unbalance makes battles pointless and frustrating in certain cases.<\/p>\n<p>This is a kind of overall trend: as you fix a problem, there&#8217;s another that takes its place next on the chain. You made some progress, but still far from having solved the whole situation.<\/p>\n<p>The consequences of those problems are kind of obvious:<br \/>\n1- Work on the client should never stop because it&#8217;s still far from having an optimal performance.<br \/>\n2- Faction unbalances need to be eased through a number of solutions, but in any case there should be incentives so that the underdog faction is still encouraged to participate even in the most critical situation.<\/p>\n<p>For example counting the number of players in a RvR Lake for each faction and scaling appropriately the rewards.<\/p>\n<p>Asymmetric objectives and rewards that adapt to the real possibilities of one realm against the other.<\/p>\n<p>EDIT:<br \/>\nJust noticed. Doing it <a href=\"http:\/\/forums.f13.net\/index.php?topic=14959.msg529470#msg529470\">this way<\/a> is NOT GOOD.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Let&#8217;s assume for a moment that the discussion at F13 was useful and that Mark Jacobs is really determined to make Open RvR a substantial part of the game to the point that a majority of players move from Scenarios to the open world as their overall preference. The second this happens players will start [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[32],"class_list":["post-1801","post","type-post","status-publish","format-standard","hentry","tag-warhammer"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1801","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1801"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1801\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1801"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1801"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1801"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}