{"id":1766,"date":"2008-08-28T03:12:24","date_gmt":"2008-08-28T10:12:24","guid":{"rendered":""},"modified":"2008-08-28T03:59:35","modified_gmt":"2008-08-28T10:59:35","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1766\/","title":{"rendered":"The nail in the head of Warhammer"},"content":{"rendered":"<p>Despite all the praises about the gameplay and design choices, there are still those glaring flaws that I and others pointed out&#8230; years ago.<\/p>\n<p>In this case I quote <a href=\"http:\/\/www.nerfbat.com\/2008\/08\/27\/the-fatal-flaw-of-public-quests\/\">someone else<\/a>, as a good summary:<\/p>\n<blockquote><p><i>There are 7 public quests (that I know of) in the first Chaos zone alone. That means you\u2019d need 42 to 70 people in that zone working on public quests to do them all at once. I even ran into one completely empty PQ over the weekend even though almost every Chaos player was in that zone.<\/p>\n<p>Will there ever be that many people working on PQs in the same low level zone after the first week or two after launch? Probably not.<\/p>\n<p>I suspected that they would dynamically scale public quests based on the number of players currently participating. When I found a PQ that nobody else was doing, I worked my butt off and completed the first stage alone. Then Champion mobs spawned in stage 2, and I was screwed. So, it looks like they aren\u2019t doing any sort of scaling.<\/p>\n<p>Unfortunately, even though public quests are extremely fun, I fear they won\u2019t even be doable throughout the majority of the game for those of us who will get behind the curve. As soon as I fall behind the pack, which inevitably I will, I\u2019ll be unable to do any PQs until the end game.<\/i><\/p><\/blockquote>\n<p>I was able to have <a href=\"http:\/\/www.quartertothree.com\/game-talk\/showpost.php?p=1449502&#038;postcount=564\">a similar experience<\/a> in the second chaos zone, even with 2500 players logged in. Not exactly during an off-peak. And not even weeks or months or years after a server launch.<\/p>\n<p>There&#8217;s a way to sum it up in an even more significant way:<br \/>\n&#8211; Too many parts of Warhammer&#8217;s core design are strictly dependent on keeping a fine balance on the number of players participating, and so vulnerable. It&#8217;s not about PQs only. It&#8217;s about PQs, faction balance in open RvR, issues of overcrowding and depopulation in all the parts of the game. The *fun* strictly depends on that fine balance, to keep all the options viable at all times, and to keep the single option fun without suffering overcrowding or depopulation.<\/p>\n<p>Right now Mythic does absolutely nothing to preserve that fine balance, and down the road I only expect XP, renown bonuses\/disadvantages for a faction or the other that won&#8217;t really move anything in any significant way.<\/p>\n<p>There are certain workarounds that may help, some of which I also suggested (de-levelling, multiple scenarios queues, adaptable objectives for PQs). But to me it&#8217;s very clear that this game required to be built different at its core.<\/p>\n<p>&#8211; Dynamic server structure with a mix of persistence and instancing. Server(zone) created dynamically depending on the number of players. Something like a creative use of Guild Wars system.<\/p>\n<p>Certain design schemes need their specific systems to work. Or they just remain pretty ideas that do not work in practice.<\/p>\n<p>The scheme Mythic&#8217;s adopting here will have its flaws hidden or sweetened for a while, but it will hurt them hard in the long term.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Despite all the praises about the gameplay and design choices, there are still those glaring flaws that I and others pointed out&#8230; years ago. In this case I quote someone else, as a good summary: There are 7 public quests (that I know of) in the first Chaos zone alone. That means you\u2019d need 42 [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[17,32],"class_list":["post-1766","post","type-post","status-publish","format-standard","hentry","tag-tinfoil_hats","tag-warhammer"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1766","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1766"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1766\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1766"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1766"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1766"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}