{"id":1703,"date":"2008-02-27T09:35:19","date_gmt":"2008-02-27T16:35:19","guid":{"rendered":""},"modified":"2008-02-27T10:41:57","modified_gmt":"2008-02-27T17:41:57","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1703\/","title":{"rendered":"Why Tabula Rasa didn&#8217;t exactly succeed"},"content":{"rendered":"<p>In my opinion for reasons not dissimilar to Auto Assault&#8217;s failure.<\/p>\n<p>There was a general disinterest and lack of hype toward Tabula Rasa, mostly because the few infos and media coming out of it were forgettable and mediocre.<\/p>\n<p>Exhibit: <a href=\"http:\/\/ve3d.ign.com\/videos\/22625\/PC\/Tabula-Rasa\">this last video<\/a>.<\/p>\n<p>I don&#8217;t know the effect it has on current subscribers, but to someone who never saw the game (me) it looks &#8220;meh&#8221;. And that video is supposed to hype some awesome features coming with the patch, I suppose. At some point you even see players sliding around without moving their feet.<\/p>\n<p>Tabula Rasa&#8217;s kiss of death was a too long development cycle without a clear aim (so no focus and no time to get it right). Despite some interesting ideas here and there, the problem is that the underlying game isn&#8217;t good enough. Not the overall systems and more complex features, just the basic feel, visuals, controls. <\/p>\n<p>The basic message the game sends at first glance is poor. Looks like a childish shooter with silly aliens and cartoonish mechs, with big blobs of colors as weapon effects. Honestly, it looks like a poor man Halo clone that has nothing of what made Halo popular (which is a modern &#8220;Space Invaders&#8221;, with waves of enemies to fight in various stages).<\/p>\n<p>I say this overall effect is like Auto Assault reason of failure because what misses here is the basic visceral feel of a sci-fi shooter combat game. In the same way Auto Assault totally betrayed the expectations and dynamics of a car combat game. Both look and feel inconsistent, quirky, approximate. A bit of patchwork of classic MMO combat mechanics with slightly different skins. <\/p>\n<p>It looks generic and awkward and this is made worse by the fact that the setting moves expectations toward a different kind of gameplay. Here we continue to theorize that sci-fi can&#8217;t be successful when the truth is that sci-fi isn&#8217;t successful when it is a skin on top of a classic fantasy game with minor changes.<\/p>\n<p>We have sci-fi, we have fantasy, but it seems that when it comes to gameplay we just have one model that is applied to both uniformly.<\/p>\n<p>Now again the exercise is to imagine a Tabula Rasa that is instead close to the expectations. So close your eyes, think of some epic battle scenes from Starship Troopers, or Terminator, or Aliens. And I&#8217;m sure you&#8217;ll figure out quickly what is in their &#8220;feel&#8221; that Tabula Rasa misses completely.<\/p>\n<p>Sadly while marginal game design progress can usually lead to better games, it isn&#8217;t enough to deliver a good sci-fi game. To do something really different you need to reinvent the wheel and move as far as possible from marginal tweaks to current MMO combat.<\/p>\n<p>Or at least use the Quake Wars or Gears of War or Call of Duty 4 as your basic model of gameplay, instead of WoW (or Star Wars Galaxies).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In my opinion for reasons not dissimilar to Auto Assault&#8217;s failure. There was a general disinterest and lack of hype toward Tabula Rasa, mostly because the few infos and media coming out of it were forgettable and mediocre. Exhibit: this last video. I don&#8217;t know the effect it has on current subscribers, but to someone [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-1703","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1703","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1703"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1703\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1703"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1703"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1703"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}