{"id":1521,"date":"2006-10-22T06:43:26","date_gmt":"2006-10-22T13:43:26","guid":{"rendered":""},"modified":"2006-11-19T23:05:10","modified_gmt":"2006-11-20T06:05:10","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1521\/","title":{"rendered":"Looking at Age of Conan screens"},"content":{"rendered":"<p><a href=\"http:\/\/ve3dmedia.ign.com\/ve3d\/image\/article\/741\/741054\/age-of-conan-screenshots-20061021034700506.jpg\">Kind of pretty<\/a>, but leaving me skeptical.<\/p>\n<p>Will it take one real day to walk across a so huge city? And how many NPCs it will need to look believable? And how many of those will be just walk-ons? And how many NPC functions you can add to give that kind of environment a purpose?<\/p>\n<p>Or maybe it&#8217;s like Guild Wars, and what I&#8217;m seeing is a passive backdrop. The cardboard city.<\/p>\n<p>Look at <a href=\"http:\/\/ve3dmedia.ign.com\/ve3d\/image\/article\/741\/741054\/age-of-conan-screenshots-20061021034658412.jpg\">all these towers<\/a>. Will I be able to enter in every one and look outside those tiny windows. Or they are just zone walls with nothing past them?<\/p>\n<p>It feels like the world builders and artist are going in a direction, while the game designers in another. Creating an environment isn&#8217;t just about making it look great, but also making it PLAY great. And those screenshots show environments that <u>aren&#8217;t meant to be played<\/u>.<\/p>\n<p><a href=\"\/drupalx\/node\/1459\">Give the world back to the players<\/a>.<\/p>\n<p>Interesting the use of distance fog and bloom. On this aspect there&#8217;s also Dawn of War which implemented an effect that I suggested years ago and that is about making objects not just &#8220;fade&#8221;, but also becoming translucent. Maybe one day we&#8217;ll have perfect transitions, without any apparent glitches.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Kind of pretty, but leaving me skeptical. Will it take one real day to walk across a so huge city? And how many NPCs it will need to look believable? And how many of those will be just walk-ons? And how many NPC functions you can add to give that kind of environment a purpose? [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-1521","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1521","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1521"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1521\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1521"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1521"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1521"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}