{"id":1506,"date":"2006-09-10T10:23:48","date_gmt":"2006-09-10T17:23:48","guid":{"rendered":""},"modified":"2006-09-10T10:34:03","modified_gmt":"2006-09-10T17:34:03","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1506\/","title":{"rendered":"On immersion and consistency"},"content":{"rendered":"<p>Some notes I have taken and that I don&#8217;t have time to put into something more elaborate. They are already clear anyway.<\/p>\n<p>&#8212;<br \/>\nImmersion. Immersive is the game that behaves consistently (rules, logic, representation).<\/p>\n<p>Immersive isn&#8217;t the game with pretty graphic.<\/p>\n<p>Immersion is seeing a tree. The immersion breaks if you can walk through the tree.<\/p>\n<p>Immersive is the game that flows so consistently that you can roleplay into it with minimum effort.<\/p>\n<p>Immesive is <a href=\"\/drupalx\/node\/1491\">Dwarf Fortress<\/a>. It&#8217;s because it tells amazing stories that follow a consistent logic.<\/p>\n<p>It isn&#8217;t immersive exploiting enemy AI in Oblivion.<\/p>\n<p>EQ2&#8217;s voiceovers add to the immersion as long they sound appropriate. If they aren&#8217;t they damage the immersion more than if the NPCs spoke just through text.<\/p>\n<p>WoW tends to be more immersive than EQ2 because even if its style is less realistic, it is still more polished and consistent overall.<\/p>\n<p>Graphic is immersive as long it appears consistent. &#8220;Realism&#8221; isn&#8217;t a requirement for the immersion as fantasy worlds are far from realistic and, still, can be extremely immersive.<\/p>\n<p>Consistence <u>between the elements represented<\/u> is what matters more. <a href=\"\/drupalx\/node\/1478\">The selection\/choice<\/a> of which elements to represent is fundamental in game design.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Some notes I have taken and that I don&#8217;t have time to put into something more elaborate. They are already clear anyway. &#8212; Immersion. Immersive is the game that behaves consistently (rules, logic, representation). Immersive isn&#8217;t the game with pretty graphic. Immersion is seeing a tree. The immersion breaks if you can walk through the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[12],"class_list":["post-1506","post","type-post","status-publish","format-standard","hentry","tag-game_design"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1506","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1506"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1506\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1506"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1506"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1506"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}