{"id":1438,"date":"2006-07-25T18:56:02","date_gmt":"2006-07-26T01:56:02","guid":{"rendered":""},"modified":"2006-07-26T01:09:03","modified_gmt":"2006-07-26T08:09:03","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1438\/","title":{"rendered":"Rule for successful new game development"},"content":{"rendered":"<p>&#8211; At least 30% of the dev team must be female.<\/p>\n<p>That&#8217;s a first step if you really want new and different games that also &#8220;talk&#8221; to a broader public.<\/p>\n<p>How many game companies are respecting that rule? None?<\/p>\n<p>&#8212;<br \/>\nExpanding as an answer to <a href=\"\/drupalx\/node\/1438#comment-4370\">a comment<\/a> to explain better the idea.<\/p>\n<blockquote><p><i>To be fair, game companies don&#8217;t get many female candidates &#8211; there&#8217;s slim pickings out there. Especially if you&#8217;re talking about programmers (or were you talking about other disciplines as well?).<\/i><\/p><\/blockquote>\n<p>It doesn&#8217;t matter. the 30% is overall. Programmers, artists, designers. There should just be an overall presence of the other sex so that we can start seeing games from the other perspective.<\/p>\n<p>Male designers pretending to design a female-friendly game are just silly. So we need real women working and be part of the process. We need to <u>valorize<\/u> them so that they can be part of this industry and improve it. <\/p>\n<p>I&#8217;m drawing this idea from the political debate here in Italy. Since there aren&#8217;t many candidates, what is necessary is to make a rule and then strive to respect it. Without the rule (like setting a minimal quota) nothing will ever change. So we need to put the premises for that change.<\/p>\n<blockquote><p><i>The context of the work, the hours, and other problems in the game industry are very off-putting to women who&#8217;d potentially be a great influence on games.<\/i><\/p><\/blockquote>\n<p>Yes, those are problems. You want new games? Ok, then it&#8217;s time to start to solve those problems in a radical way. Or we just lack premises to pretend to make new games.<\/p>\n<p>Before we can pretend to make new games, we need to change how our game companies work. Change must be internal before it can hope to show a different result.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8211; At least 30% of the dev team must be female. That&#8217;s a first step if you really want new and different games that also &#8220;talk&#8221; to a broader public. How many game companies are respecting that rule? None? &#8212; Expanding as an answer to a comment to explain better the idea. To be fair, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-1438","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1438","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1438"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1438\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1438"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1438"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1438"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}