{"id":1411,"date":"2006-07-07T06:02:24","date_gmt":"2006-07-07T13:02:24","guid":{"rendered":""},"modified":"2006-07-07T06:19:55","modified_gmt":"2006-07-07T13:19:55","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1411\/","title":{"rendered":"A fun exchange of opinions about &#8220;voice chat&#8221;"},"content":{"rendered":"<p>I&#8217;ve written about &#8220;voice chat&#8221; in the past (<a href=\"\/drupalx\/node\/924\">1<\/a>, <a href=\"\/drupalx\/node\/1005\">2<\/a>, <a href=\"\/drupalx\/node\/1022\">3<\/a>, <a href=\"\/drupalx\/node\/1357\">4<\/a>) and pointed it as a danger for these games. The danger isn&#8217;t its use, but its imposition on all the players. Simply put: another process of exclusion. Another barrier used to discriminate. <\/p>\n<p>It can be &#8220;optional&#8221;, but in a game with support for it, if you don&#8217;t use it you are excluded by other players.<\/p>\n<p>The sad part is that I see this process (toward voice chat) as something that cannot be fought back. So, while the rants and dangers can be justified, it&#8217;s still something to which you&#8217;ll have to adapt.<\/p>\n<p>Yes, voice chat can be a slight advantage and, yes, players will always take the shorter route to the carrot. But it is still not *required*. It&#8217;s an ease of use, it helps trivializing some forms of content and transform other players in just puppets. That&#8217;s why 5-man instances can be so much more fun. The players can regain their will and play the game in &#8220;first person&#8221;, instead of being there just to be a number and hit a button when yelled at.<\/p>\n<p>Brainwashing could make some production processes more efficient, it&#8217;s true. But brainwashing doesn&#8217;t really lead to competence or people who are really good at what they are doing.<\/p>\n<p>Voice chat can &#8220;compensate&#8221; for the presence in the group of some very bad, careless or distracted players. But it doesn&#8217;t really help to make them better ones.<\/p>\n<p><a href=\"http:\/\/www.fohguild.org\/forums\/mmorpg-general-discussion\/23640-progression-w-ventrilo-teamspeak.html\">From the latest thread<\/a> on FoH&#8217;s.<\/p>\n<p>&#8212;<br \/>\n<b>Zehn &#8211; Vhex<\/b>: One of the chief aspects about Vent I really like is that I don&#8217;t have to keep scanning the chat box. Anything that helps me spend less time staring at components of the UI and more time watching the game is a good thing. That&#8217;s why I have pretty much every ability with a cooldown tied to a sound to play when it refreshes. I&#8217;ve known many mages who rely on the sound the netherwind bonus or clearcasting makes.<\/p>\n<p>Voice is becoming more and more important in WoW simply because you don&#8217;t have the time to type shit out. I miss the days of having our guild leader type, &#8220;JSSUFHCKING CHRIST SOMNE TANK THS SHTI&#8221; when a mob gets out of control&#8230;but I welcome the days of him screaming over vent, &#8220;You fucking cocksuckers need to go learn how to dodge the giant fucking red beam&#8221; with open arms.<\/p>\n<p>&#8212;<br \/>\n<b>Abalieno<\/b>: Yeah, laziness.<\/p>\n<p>As in that example, like if it wasn&#8217;t obvious enough that the mob gets out of control and should get tanked. If your players suck, it&#8217;s another problem. The voice chat can be an help to babysit people, but again it&#8217;s just not *required*. Its advantage is a false one because it requires maybe less attention from each player. But it&#8217;s something that you can easily compensate with some attention.<\/p>\n<p>Let&#8217;s say this. Flipping the difficulty of the game to &#8220;easy&#8221; doesn&#8217;t mean that the game was impossible otherwise. Just that you settled for something slightly simpler because you are lazy, don&#8217;t want to pay attention to a chat box, don&#8217;t want to learn coordination, don&#8217;t expect awareness from all players, don&#8217;t expect them to take initiative and so on.<\/p>\n<p>Voice chat works for &#8220;herding&#8221;. It isn&#8217;t really necessary if your players are competent and are really trying to learn the game. Which, then, it&#8217;s about ALL the fun you can have in the game.<\/p>\n<p>Executing commands without even understanding them is what makes raiding so absolutely dull, pointless and unfun. You are just a puppet and the true challenge of the game is one: stay awake.<\/p>\n<p>&#8212;<br \/>\n<b>EmiliaEQ<\/b>: And a God Send blessing for Fucktards.<br \/>\nBecause now those fucktards will have their fucktardness hidden.<\/p>\n<p>Want a simple example ? Chromaggus<\/p>\n<p>CTRaid Emote : AE Fire DoT INC in 10 Seconds<br \/>\nTS\/Vent (Raid Leader) : 10 Secs to AE ! GET THE FUCK OUT OF THERE<\/p>\n<p>Do you need TS\/Vent to dodge the AE ? Nope.<br \/>\nHell i remember people using stopwatches with EQ (hella lot harder)<\/p>\n<p>Who&#8217;s willing to bet there is more than a handfull of players that couldnt dodge the AE without TS\/Vent.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve written about &#8220;voice chat&#8221; in the past (1, 2, 3, 4) and pointed it as a danger for these games. The danger isn&#8217;t its use, but its imposition on all the players. Simply put: another process of exclusion. Another barrier used to discriminate. It can be &#8220;optional&#8221;, but in a game with support for [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-1411","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1411","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1411"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1411\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1411"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1411"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1411"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}