{"id":1353,"date":"2006-05-17T22:31:08","date_gmt":"2006-05-18T05:31:08","guid":{"rendered":""},"modified":"2006-05-17T23:23:46","modified_gmt":"2006-05-18T06:23:46","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1353\/","title":{"rendered":"WoW&#8217;s lore officially fucked up"},"content":{"rendered":"<p><a href=\"http:\/\/www.quartertothree.com\/game-talk\/showthread.php?t=26322\">Wrote and mirrored on Q23<\/a>, Metzen admitted that he didn&#8217;t do a very good work with the lore for the upcoming expansion.<\/p>\n<p>My point of view isn&#8217;t about being picky on the details, but more on the stylistic choices being made. While I really liked the WoW&#8217;s universe even in its cartoonish traits and use of humor, I also think that there was always an epic theme that drove things forward. A thread. From my comment:<\/p>\n<p>&#8212;<br \/>\nMy opinion is that the use of odd bits like technology or other elements not consistent with the setting is good when it remains CIRCUMSCRIBED.<\/p>\n<p>The problem is when it becomes the main theme.<\/p>\n<p>The same about the use of &#8220;humor&#8221;. It&#8217;s all good till it remains a sidetrack, but it becomes much more annoying when it&#8217;s all about that. Overdone. Too emphasized. It&#8217;s not anymore an added flavor.<\/p>\n<p>It is not directly related to the &#8220;lore&#8221;, but for example I really, really HATE the look of all the new armor sets. They aren&#8217;t anymore consistent with any setting. They just look like colored plastic and completely miss any sense.<\/p>\n<p>Where&#8217;s the metal, bones and leather?<\/p>\n<p>Now we have <a href=\"\/drupalx\/storeroom\/wow-repository\/paladincomedy.jpg\">Voltron<\/a>.<\/p>\n<p>The point is when it isn&#8217;t anymore &#8220;epic&#8221;, and it becomes just &#8220;goofy&#8221;.<\/p>\n<p>&#8212;<br \/>\nHere I&#8217;m commenting things from my personal point of view and preference but, as we move forward, WoW is becoming more and more goofy, that&#8217;s what I see. It&#8217;s moving closer to a childish point of view on the setting instead of carefully balancing all the different elements as they did before. Concretely the setting is losing its appeal. It doesn&#8217;t &#8220;communicate&#8221; much anymore to me.<\/p>\n<p>It&#8217;s useful here to make a <a href=\"\/drupalx\/node\/1348\">direct comparison<\/a> because while what Mythic is doing on Warhammer isn&#8217;t perfect, at least it gave me an occasion to explain the way I see at the fantasy setting and the elements that belong to it.<\/p>\n<p>I&#8217;ll return on these arguments because the &#8220;style&#8221; of the graphic is only the tip of the iceberg. What is relevant is below, but still strictly connected with what I&#8217;m saying on the graphic and what I said a while ago about <a href=\"\/drupalx\/node\/1218\">the level of the &#8220;metaphor&#8221;<\/a>.<\/p>\n<p>&#8220;Mature&#8221; mmorpgs are <a href=\"\/drupalx\/node\/1202\">opening a gap<\/a> between the game mechanics and the level of the metaphor. Evident examples of this trend can be seen <a href=\"\/drupalx\/node\/1344\">in Vanguard<\/a> but even in Guild Wars, EQ2. The same WoW and Warhammer, which is being mimicked on the first.<\/p>\n<p>In fewer words: we are losing the &#8220;immersion&#8221;.<\/p>\n<p>Imho, the immersion is THE MOST important element in a RPG. And it&#8217;s the one more overlooked in ALL the current mmorpgs and ALL those currently in development.<\/p>\n<p>Put in another way. A warrior class in a mmorpg doesn&#8217;t have anymore ANYTHING in common with its ideal prototype.<\/p>\n<p>What&#8217;s the prototype? <a href=\"\/drupalx\/node\/1337\">A source of inspiration<\/a>.<\/p>\n<p>The gameplay in the current mmorpgs isn&#8217;t even remotely close to the fight you see in the video between the dwarf and the orc. Nor it even try to move closer. You don&#8217;t see the two characters applying semi-ranged effects, debuffs, DOTs, AOE bolts and all the other fancyful powers that are now &#8220;default&#8221; of a warrior class.<\/p>\n<p><a href=\"\/drupalx\/node\/1191\">Math-intensive<\/a> games that forgot how to &#8220;communicate&#8221;. How to &#8220;reach&#8221;.<\/p>\n<p>I commented something recently <a href=\"http:\/\/www.raphkoster.com\/2006\/05\/15\/exceptionalism\/#comment-6098\">on Raph&#8217;s blog<\/a>:<\/p>\n<blockquote><p><i>It\u2019s about myths and suggestions we all share, that\u2019s why a game world needs to \u201creach\u201d. There must be both something familiar and unfamiliar.<\/i><\/p><\/blockquote>\n<p>Games are successful because they relay the &#8220;message&#8221; much better. More efficiently. They are the most powerful way of communicating.<\/p>\n<p>Why? Because they can be immersive, and being immersive they become even more accessible. Plus they can be both authoritative and empowering.<\/p>\n<p>In all the current mmorpgs that immersivity is the trait that is being slowly forgotten. This is why future games need to look behind and forget the faulty &#8220;evolution&#8221; we are seeing right now.<\/p>\n<p>This is what I think.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wrote and mirrored on Q23, Metzen admitted that he didn&#8217;t do a very good work with the lore for the upcoming expansion. My point of view isn&#8217;t about being picky on the details, but more on the stylistic choices being made. While I really liked the WoW&#8217;s universe even in its cartoonish traits and use [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[12,7],"class_list":["post-1353","post","type-post","status-publish","format-standard","hentry","tag-game_design","tag-wow"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1353","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1353"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1353\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1353"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1353"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1353"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}