{"id":1347,"date":"2006-05-17T01:53:37","date_gmt":"2006-05-17T08:53:37","guid":{"rendered":""},"modified":"2006-05-17T02:07:23","modified_gmt":"2006-05-17T09:07:23","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1347\/","title":{"rendered":"Some Eve-Online new features"},"content":{"rendered":"<p>From a post I snagged <a href=\"http:\/\/forums.f13.net\/index.php?topic=6916.msg185910#msg185910\">from F13<\/a>, some interesting features that will land with the first segment of the Kali patch:<\/p>\n<blockquote><p><i>* Kali in 2 months.<\/p>\n<p>Big new stuff:<br \/>\n* Solar System view. 3-D view replacing the Scanner that lets you see stuff around the solar system you&#8217;re currently in. Improved and more usable scanning. Blob size apparently influences how easily you can be detected. Also, there&#8217;s a spore-like &#8216;seamless&#8217; transition from ship view to solarsystem view to galaxy (map) view. Scanprobes will be changed and improved. They will now be 3-D aware and not a giant pain to use. No details on what that actually means.<\/p>\n<p>* Along with the SS view will be more hidden complexes and hidden asteroid belts with goodies in them. This is to &#8220;enhance the exploration aspect&#8221;.<\/p>\n<p>* When ships explode, they no longer blow up into cargo cans. They will now leave a hulk that you must &#8216;scavenge&#8217; for loot, parts and stuff. Scavenging will have skills associated with it. Hulks will last longer than current cargo cans, &#8220;a few hours&#8221;.<\/p>\n<p>* Booster system, where you take drugs to confer temporary bonuses at the expense of temporary drawbacks (e.g. +5% turret rate of fire, -2% velocity). Tolerance, so if you shoot up a lot, the bonuses won&#8217;t last as long as the drawbacks, thus simulating addiction. This second bit is not finalized.<\/p>\n<p>* Gas clouds and gas cloud mining, which are used in booster manufacturing. Gas clouds are all in 0.0.<\/p>\n<p>* Reverse Engineering. Basically, using parts found in complexes or salvaged off of the hulks of your enemies, you use reverse engineering to fix them up and then &#8216;assemble them&#8217;. The game mechanic way of describing it is that you &#8216;put parts in a box&#8217; and seal it; this locks in a set of advantages and disadvantages. You can then drop the box into your ship (&#8220;like implants for ships&#8221;), conferring those bonuses and drawbacks to that one ship. The &#8216;box&#8217; will be destroyed when your ship explodes. Skills associated with all of this, naturally.<\/i><\/p><\/blockquote>\n<p>All interesting features to enhance the game, but not really adding anything in a meaningful way, honestly.<\/p>\n<p>In the meantime, after my earlier <a href=\"\/drupalx\/node\/1341\">E3 report by proxy<\/a>, I decided to cancel my account.<\/p>\n<p>The biggest reason why I was interested in Eve and to support it was about seeing it move past its limits and really achieve its potential. This objective was made concrete through the <a href=\"\/drupalx\/node\/1264\">&#8220;Factional Warfare&#8221;<\/a> plan that I had extensively described and commented. That&#8217;s where I wanted to see CCP&#8217;s resources being spent.<\/p>\n<p>With the announce that this part has been delayed to the next year, I&#8217;ve decided that I&#8217;m not going to support their choices and I&#8217;ll be back only when they decide to make the accessibility of their game their first priority, instead of the last.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>From a post I snagged from F13, some interesting features that will land with the first segment of the Kali patch: * Kali in 2 months. Big new stuff: * Solar System view. 3-D view replacing the Scanner that lets you see stuff around the solar system you&#8217;re currently in. Improved and more usable scanning. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[28],"class_list":["post-1347","post","type-post","status-publish","format-standard","hentry","tag-eve-online"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1347","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1347"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1347\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1347"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1347"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1347"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}