{"id":1298,"date":"2006-04-17T06:33:19","date_gmt":"2006-04-17T13:33:19","guid":{"rendered":""},"modified":"2006-04-17T06:38:43","modified_gmt":"2006-04-17T13:38:43","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1298\/","title":{"rendered":"Brian Koontz"},"content":{"rendered":"<p>From a discussion <a href=\"http:\/\/www.quartertothree.com\/game-talk\/showpost.php?p=615051&#038;postcount=89\">on Q23<\/a> about the &#8220;rubberbanding AI&#8221; in Oblivion (aka levelled lists of mobs):<\/p>\n<p>&#8212;<\/p>\n<blockquote><p><i><b>Gordon Cameroon<\/b>:<br \/>\nHow cool would it be if you stride into a dungeon and all the rats flee from your path like a sinking ship?<\/i><\/p><\/blockquote>\n<p>Here&#8217;s the thing though: the game is built around hack &#8216;n slash. Fleeing, while a realistic and impressive action for intelligent mobs to take in the presence of a hostile enemy, goes against the policy of making it easy for the player to kill shit. So now its &#8220;make it easy for the player to chase after shit?&#8221;<\/p>\n<p>And since the mobs respawn (or get replaced by better monsters through no action of their own), should it even matter to the mob if he&#8217;s killed? Regardless of what happens to Mud Crab #324, Mud Crab #325 will be there again soon enough. They must be ecstatic you came along to allow them the one pleasure in their life: attempted killing. I mean, a 30 foot perpetual walking patrol only brings so much delight. For most mobs, you&#8217;re the only thing they&#8217;ll ever fight, and besides walking, standing, and making a simple sound, trying to kill you is the only thing they&#8217;ll ever DO in the game. I guess fleeing from you with the possibility of trying to kill you later is a step up, though. But attacking you *nearly guarantees* either the glory of causing you to reload or the unique event (relatively speaking) of their own death&#8230; fleeing is not as impressive and if they flee from you they may never see you again.<\/p>\n<p>Mud Crab #646 at Location #49043: &#8220;Wow, of all places in the world he could be the hero is here, right HERE! My one shot at glory! Haha&#8230; maybe he&#8217;ll be AFK!&#8230; SKEEEET! (Mud Crab battle cry)<\/p>\n<p>*Plunk* (ok, maybe not AFK).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>From a discussion on Q23 about the &#8220;rubberbanding AI&#8221; in Oblivion (aka levelled lists of mobs): &#8212; Gordon Cameroon: How cool would it be if you stride into a dungeon and all the rats flee from your path like a sinking ship? Here&#8217;s the thing though: the game is built around hack &#8216;n slash. Fleeing, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-1298","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1298","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1298"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1298\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1298"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1298"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1298"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}