{"id":1261,"date":"2006-03-25T01:18:47","date_gmt":"2006-03-25T08:18:47","guid":{"rendered":""},"modified":"2006-03-25T01:43:43","modified_gmt":"2006-03-25T08:43:43","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1261\/","title":{"rendered":"Stuttering problems in Doom 3 based games"},"content":{"rendered":"<p>While looking around for the <a href=\"\/drupalx\/node\/1255\">performance trick in Oblivion<\/a> I discovered another one for both Doom 3 and Quake 4 (and probably the upcoming Prey).<\/p>\n<p>Even if the framerate is absolutely smooth there is always a regular mini stutter every second or so. If you strafe and look closely at the walls you can notice there&#8217;s a constant, small hiccup. It seems that this stutter is there for everyone, with every configuration, but the majority of the players just don&#8217;t notice it at all. Instead I always found it incredibly annoying because the more the movement is fluid the more the stutter is noticeable.<\/p>\n<p>There&#8217;s a simple fix that seem to get rid of the stutter completely, it doesn&#8217;t seem to have any other side-effect or impact on the framerate. You just need to pull down the game console while in the game and write -> com_precisetic 0<\/p>\n<p>Alternatively you can put the following line in the AutoExec.cfg file (in the q3base\/q4base dir depending if you play Doom or Quake 4):<br \/>\nseta com_precisetic &#8220;0&#8221;<\/p>\n<p>The details about this command can be found <a href=\"http:\/\/www.modwiki.net\/wiki\/Com_preciseTic_(cvar)\">here<\/a>. From what I understand it just makes the game have less control on the input and sound processes but in my tests I didn&#8217;t see this having a noticeable negative impact, while it surely gets rid of the stutters and makes the game much more pleasant.<\/p>\n<p>Just give it a try. I love the Doom 3 render. The design of that game may suck, but technically it is awesome (and immersive). I can&#8217;t wait for Prey.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While looking around for the performance trick in Oblivion I discovered another one for both Doom 3 and Quake 4 (and probably the upcoming Prey). Even if the framerate is absolutely smooth there is always a regular mini stutter every second or so. If you strafe and look closely at the walls you can notice [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-1261","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1261","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1261"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1261\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1261"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1261"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1261"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}