{"id":1192,"date":"2006-02-26T05:09:20","date_gmt":"2006-02-26T12:09:20","guid":{"rendered":""},"modified":"2006-02-26T05:30:21","modified_gmt":"2006-02-26T12:30:21","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1192\/","title":{"rendered":"Quick note on death systems"},"content":{"rendered":"<p>This <a href=\"\/drupalx\/node\/1078\">ties back<\/a> to some thoughts about death penalties, permdeath and all the other silly ideas that recursively come up in the discussions. It come up in a thread about Vanguard but my comments are in general.<\/p>\n<p>Shorter and straight to the point.<\/p>\n<p>&#8212;<br \/>\nSimply put, harsh death penalties make you aim lower and lower (and grind more and more), bland death penalties make you aim higher and higher (and retry and challenge).<\/p>\n<p>In two words: risk mitigation.<\/p>\n<p>The process described is EXACTLY THE OPPOSITE of creating tension. It is about removing it in potential. It&#8217;s about encouraging the boredom and repetition.<\/p>\n<p>What you didn&#8217;t &#8220;get&#8221; is that harsh death penalties (and harsh environments in particular) create &#8220;community&#8221;.<\/p>\n<p>Also. Don&#8217;t confuse again journey with destination. &#8220;Risk&#8221; and &#8220;tension&#8221; are good in the *journey* (WoW has plenty of these). If we reduce the risk and tension to just a penalty on the experience points, we only continue to put the focus on the wrong element.<\/p>\n<p>So yes, there&#8217;s good tension and bad tension.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This ties back to some thoughts about death penalties, permdeath and all the other silly ideas that recursively come up in the discussions. It come up in a thread about Vanguard but my comments are in general. Shorter and straight to the point. &#8212; Simply put, harsh death penalties make you aim lower and lower [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[12],"class_list":["post-1192","post","type-post","status-publish","format-standard","hentry","tag-game_design"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1192","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1192"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1192\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1192"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1192"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1192"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}