{"id":1153,"date":"2006-02-09T22:12:01","date_gmt":"2006-02-10T05:12:01","guid":{"rendered":""},"modified":"2006-03-19T20:21:26","modified_gmt":"2006-03-20T03:21:26","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1153\/","title":{"rendered":"A better open PvP system for EQ2 or WoW"},"content":{"rendered":"<p>Latest revision of my idea. As posted on Q23.<\/p>\n<p>&#8212;<br \/>\nYes, armchair design once again. But this time it&#8217;s <b>SHORT<\/b>. No TL, DR this time. Kay?<\/p>\n<blockquote><p><i><b>GOAL<\/b>:<br \/>\nA PvP model that would blend at best with a PvE game. Where one part isn&#8217;t detrimental to the other and with a goal to create a system that is fun, deep and still <u>easily approachable for non-hardcore players<\/u>.<\/p>\n<p><u>Something that could be enjoyable for the majority of the players instead of a small niche.<\/u><\/i><\/p><\/blockquote>\n<p>This is a new PvP system imagined to be plugged directly in either EQ2 or WoW. So this time you don&#8217;t need to imagine complicated game schemes that I designed in my head. You just need to pick the game you are more familiar with and imagine this simple idea plugged in.<\/p>\n<p>In the case of WoW I need to override some rules in order to plug my system:<br \/>\n&#8211; The Honor System is discarded<br \/>\n&#8211; No more points will be awarded for a PvP kill, exactly as it happened before the Honor System was patched in<br \/>\n&#8211; The Honor System will be replaced with a new one where you can &#8220;spend&#8221; PvP points to buy: armor, weapons, crafting recipes, crafting resources, consumables, epic mounts, whatever. And even repairs, reagents and griffin flights. Get more PvP points = get more &#8220;currency&#8221; to buy this stuff. Pretty straightforward.<\/p>\n<p>In EQ2, also some rules need to be overridden (from their <a href=\"http:\/\/eq2players.station.sony.com\/en\/news_ff.vm?FeatureName=pvp_combat&#038;section=development\">announced plan<\/a>):<br \/>\n&#8211; No xp debt. No Looting of items or gold.<br \/>\n&#8211; No restrictions to who you can attack.<br \/>\n&#8211; Rewards following the same scheme explained above.<\/p>\n<p>This is the idea. In the shortest way possible I could manage to put it:<\/p>\n<p>&#8211; The contested zones have one conquerable &#8220;hotspot&#8221; each. The players can organize and go cap one, putting their guild flag on it. The hotspots don&#8217;t have any NPCs defending them, just players. Once capped all the kills taking place in the proximity of the hotspot will be worth PvP points. Encouraging the PvP action to <u>move away<\/u> from the PvE hubs (villages, towns, camp spots), so without disrupting the gameplay of those who don&#8217;t want to bother.<\/p>\n<p>The longer version is <a href=\"\/drupalx\/node\/1152\">here<\/a>, explaining the details and the reasonings behind, but here you have already all the essential.<\/p>\n<p>Other related parts:<br \/>\n&#8211; <a href=\"\/drupalx\/node\/1161\">Explanations<\/a>, about ganking, rewards, objectives, specialized playstyles and &#8220;choice&#8221; in PvP.<br \/>\n&#8211; <a href=\"\/drupalx\/node\/1162\">Possible solutions<\/a>, about factional balance.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Latest revision of my idea. As posted on Q23. &#8212; Yes, armchair design once again. But this time it&#8217;s SHORT. No TL, DR this time. Kay? GOAL: A PvP model that would blend at best with a PvE game. Where one part isn&#8217;t detrimental to the other and with a goal to create a system [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[12],"class_list":["post-1153","post","type-post","status-publish","format-standard","hentry","tag-game_design"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1153","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1153"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1153\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1153"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1153"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1153"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}