{"id":1129,"date":"2006-01-30T16:25:53","date_gmt":"2006-01-30T23:25:53","guid":{"rendered":""},"modified":"2006-01-30T21:29:28","modified_gmt":"2006-01-31T04:29:28","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1129\/","title":{"rendered":"I&#8217;m biting the leaf&#8230;"},"content":{"rendered":"<p>While I didn&#8217;t find the time or occasion to comment the two upcoming expansions (for the two EverQuests) and despite I must still have some notes saved somewhere, I&#8217;ll comment quickly the latest news about the servers consolidation.<\/p>\n<p>It starts with a curious statement:<\/p>\n<blockquote><p><i>Thanks to all of you, EverQuest II is growing.<\/i><\/p><\/blockquote>\n<p>Hence they are going to close some servers. <a href=\"http:\/\/eq2players.station.sony.com\/news_archive.vm?id=695&#038;section=News&#038;month=current\">No, really<\/a>.<\/p>\n<p>As the title suggests, I&#8217;m going to believe what Scott Hartsman wrote. I like the guy and I actually believe he is doing a decent work on the game. At least for what is possible and probably because I&#8217;m observing from too far away to feel the &#8220;heat of bitching&#8221; (I&#8217;m sure I would find plenty to complain about if I was playing).<\/p>\n<p>But I also believe that those arguments are solid and make sense. In fact they were already part of <a href=\"http:\/\/forums.f13.net\/index.php?topic=3131.msg81248#msg81248\">my worries<\/a> from the beginning (curiously enough, in a discussion with Scott).<\/p>\n<p>The biggest problem is that consolidating some servers to make the game world feel less barren is only a temporary, superficial band-aid and not really a direct answer (that would require deeper discussions about the use of instancing and content progression. So directly the foundations of the game). But then it would be <a href=\"\/drupalx\/node\/402\">asking too much<\/a>. (read also <a href=\"http:\/\/www.quartertothree.com\/game-talk\/showpost.php?p=562296&#038;postcount=20\">this<\/a> for context)<\/p>\n<p>So, <a href=\"http:\/\/www.quartertothree.com\/game-talk\/showthread.php?t=24044\">is EQ2 in trouble<\/a>?<\/p>\n<p>I don&#8217;t think it is. Or it isn&#8217;t to the point to feel more worried than usual. That EQ2 wasn&#8217;t as successful as expected is not a news. It&#8217;s here where SOE &#8220;lies&#8221; (they won&#8217;t admit this). But we still have to see how this translates to &#8220;trouble&#8221; and I&#8217;m not convinced by this perspective. There are no concrete signs of this.<\/p>\n<p>If the sky is going to fall, it is going to fall on the whole company (and this wouldn&#8217;t surprise me, instead), not on EQ2. The game is actually doing much better than how I expected and exactly because the hard work they are putting on it after the release. So despite they had to build on top of a wrecked game.<\/p>\n<p>SWG is in a much worst condition, EQ is being pillaged and PlanetSide <a href=\"http:\/\/psforums.station.sony.com\/ps\/board\/message?board.id=psdevdiscussion&#038;message.id=95623\">is going &#8220;free&#8221;<\/a> to try to survive. I don&#8217;t think that Matrix Online is more than a mmo zombie.<\/p>\n<p>EQ2 is probably the most solid game they have at the moment.<\/p>\n<p>By the way, Scott clearly stated on FoH&#8217;s boards what most of us are curious about:<\/p>\n<blockquote><p><i>Right. Taken as a net, EQ2 grows every week. The sum of +new subs in, -cancels nets out to a positive number.<\/p>\n<p>Taken at the individual server level, underpopulated servers make up a disproportionately large number of the -cancels component in that equation, which correlates to &#8220;Server that is not populated enough just isn&#8217;t fun.&#8221;<\/p>\n<p>So much so, that it&#8217;s in EQ2&#8217;s best interest to address the problem directly, instead of dancing around it, no matter what random non-subscribing doomsayers will end up saying.<\/i><\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>While I didn&#8217;t find the time or occasion to comment the two upcoming expansions (for the two EverQuests) and despite I must still have some notes saved somewhere, I&#8217;ll comment quickly the latest news about the servers consolidation. It starts with a curious statement: Thanks to all of you, EverQuest II is growing. Hence they [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[20,16],"class_list":["post-1129","post","type-post","status-publish","format-standard","hentry","tag-everquests","tag-subscriptions"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1129","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1129"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1129\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1129"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1129"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1129"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}