{"id":1127,"date":"2006-01-30T07:52:07","date_gmt":"2006-01-30T14:52:07","guid":{"rendered":""},"modified":"2006-01-30T08:43:52","modified_gmt":"2006-01-30T15:43:52","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1127\/","title":{"rendered":"Like a broken record"},"content":{"rendered":"<p>Bla. And then bla. Still <a href=\"\/drupalx\/node\/1124\">archiving<\/a> the same shit. Also <a href=\"\/drupalx\/node\/1124#comment-1491\">read this<\/a> to put things into perspective. Before all my other comments, actually.<\/p>\n<p>Again I &#8220;use&#8221; Blizzard because I need antagonism to mark my ideas. Not because I&#8217;m &#8220;angry&#8221; at them.<\/p>\n<p>&#8212;<\/p>\n<blockquote><p><i><b>mouselock<\/b>:<br \/>\nBump PvP, equalize PvP inherently, or build PvP items which are simply more effective against real players than they are against monsters.<\/i><\/p><\/blockquote>\n<p>Yes, add even more cockblocking and selectivity. As if the game hasn&#8217;t enough already.<\/p>\n<blockquote><p><i>The faction grinds aren&#8217;t for the players who want all the fun of a raid zone but by themselves. I have absolutely no clue how you&#8217;d go about designing that.<\/i><\/p><\/blockquote>\n<p>So raiding is now the only fun that can be had in a game?<\/p>\n<p>I guess not. So, if fun can be had in the game through other means, why these other means couldn&#8217;t offer comparable rewards?<\/p>\n<p><i>&#8220;The best route should also be the most fun route.&#8221;<\/i><\/p>\n<p>Practical example: In AQ not only you get the uber loot, but now you get even new &#8220;tiers&#8221; of your skills. So the power creep increases two folds.<\/p>\n<p>It would have been hard to add also two &#8220;means&#8221; to achieve those skills, one within those raids and another more easily accessible?<\/p>\n<blockquote><p><i>Some of them suck, some of them don&#8217;t. There&#8217;s good gear out there for me at various places with revered to exalted faction. Needless to say, I&#8217;m not grinding faction despite this. There&#8217;s also good gear out there in dungeons. I&#8217;d much rather do the dungeons. There&#8217;s also good gear out there in raids. I&#8217;d also much rather do the raids.<\/i><\/p><\/blockquote>\n<p>If this was true noone would complain.<\/p>\n<p>The wrong part is that there isn&#8217;t &#8220;good&#8221; gear in the raid instances. There is *better* gear. A different concept. Raiding gear stacks up in tiers, it doesn&#8217;t offer a flat power growth.<\/p>\n<p>In fact the possibility to choose your own patterns would be a very good idea. But you cannot. In fact most of those activities are selective as the first example here above I commented about the PvP. The game promotes specialization and your character is developed through this specialization that doesn&#8217;t open the possibilities of the game. It closes them if not what you specialize into.<\/p>\n<p>&#8212;<\/p>\n<blockquote><p><i>What you&#8217;re bitching about is that there&#8217;s not good gear in an utterly fun quest chain that a solo player can get that rivals raid quality gear in some way. Guess what? That&#8217;s an awfully specific condition. But supposedly Blizz. will still be trying to take care of you in an upcoming patch with the second dungeon set of armor. They&#8217;re supposed to come from quest lines most (but not all) of which are accessible solo. If I may be so bold, I&#8217;m going to predict here (because I don&#8217;t have a blog) that you will find fault with this solution when it&#8217;s implemented and you know the details<\/i><\/p><\/blockquote>\n<p>Of course I&#8217;ll bitch. Because I don&#8217;t see how this is a concrete answer to the problem. It&#8217;s just another &#8220;sop&#8221; to buy time. As the rise to the level cap.<\/p>\n<p>These aren&#8217;t answers. These are temporary workarounds. It&#8217;s obvious that they don&#8217;t &#8220;convince&#8221; me.<\/p>\n<p>Of course I&#8217;ll also check out this content. And hopefully will find it interesting. I&#8217;d do the same even if they added a level 30 instance. And I&#8217;m sure many other players would do the same.<\/p>\n<p>I always enjoyed the content in WoW from 1 to 60. I never looked about the exp bar and I actually dinged 60 before finishing most of the stuff I began. I couldn&#8217;t care less about the power creep.<\/p>\n<p>After that things changed and I was forced to start to care about &#8220;what I was wearing&#8221; because from that point onward you can access content and join other players only if you are &#8220;this tall&#8221;. And my way of play the game HAD to change. The alternative was cancelling (see Angie&#8217;s post up here on this page).<\/p>\n<p>But here we were talking about the increasing gap between the &#8220;have&#8221; and &#8220;not have&#8221;. If with the new raid zone the skills and armors of the leet guys will skyrocket, I suspect that these upcoming Tier 0.5 will be laughable at best.<\/p>\n<p>Or would involve another endless factional grind.<\/p>\n<p>I&#8217;d be happy, instead, if they worked to level the power differential instead of increasing it exponentially. And if they worked to add some more satisfying progression that isn&#8217;t exclusively centered on that power growth.<\/p>\n<p>Which are the same points I&#8217;ve written about in the last months:<br \/>\n1- Try to bring the players together instead of apart<br \/>\n2- Explore other possibilities that these games have to offer beside the endless power growth<\/p>\n<p>Which also doesn&#8217;t mean that I would revolution WoW and make a completely different game. But only that I would try to improve on its qualities instead of making it progressively more alienating.<\/p>\n<p>Again, I do not think the alienation and selection is what made this game successful. In fact I believe it&#8217;s what granted Blizzard the possibility to wipe the floor with EQ.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bla. And then bla. Still archiving the same shit. Also read this to put things into perspective. Before all my other comments, actually. Again I &#8220;use&#8221; Blizzard because I need antagonism to mark my ideas. Not because I&#8217;m &#8220;angry&#8221; at them. &#8212; mouselock: Bump PvP, equalize PvP inherently, or build PvP items which are simply [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[12,7],"class_list":["post-1127","post","type-post","status-publish","format-standard","hentry","tag-game_design","tag-wow"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1127","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1127"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1127\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1127"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1127"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1127"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}