{"id":1097,"date":"2006-01-10T07:21:59","date_gmt":"2006-01-10T14:21:59","guid":{"rendered":""},"modified":"2006-01-10T07:31:38","modified_gmt":"2006-01-10T14:31:38","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1097\/","title":{"rendered":"What defines a RPG?"},"content":{"rendered":"<p>I&#8217;ll have to save the whole discussion later. About &#8216;reading&#8217;, quests, old school RPGs, characters and more. This is just one of the nodes.<\/p>\n<p>&#8212;<\/p>\n<blockquote><p><i><b>Charles<\/b>:<br \/>\nSo what makes something a roleplaying game then?<\/i><\/p><\/blockquote>\n<p>Imho:<br \/>\nThe more RPG, the less &#8220;game&#8221;.<\/p>\n<p>The transition from a different type of game (strategy, fps, adventure) to a RPG happens when you lose some focus on one game-y mechanic and add more possible interactions. With your character (personalization, dress-up, skills, levels), with the environment (moving objects, manipulate them and so on, till &#8220;bake bread&#8221;), with the NPCs (dialogues, daily schedules, scripting, questing, etc..).<\/p>\n<p>You can take some &#8220;borderline&#8221; RPGs (Elite, System Shock) and see exactly what are the elements they incorporate that make them feel closer to a RPG.<\/p>\n<p>You can add characters and dialogues to a FPS to make it feel already closer to a RPG. Add the possibility to manipulate diverse objects, solve puzzles and a fair degree of freedom (of interaction) and you have a very good RPG.<\/p>\n<p>The more the game focuses on just one pattern of interaction, the less it feels like a RPG.<\/p>\n<p>It&#8217;s all about the interaction. It&#8217;s scope, diversity and impact. Which is also what &#8220;freedom&#8221; is. The possibility to choose the way you react and manipulate the game.<\/p>\n<p>The &#8220;sandboxes&#8221;, or &#8220;virtual worlds&#8221; often become synonyms of RPG.<\/p>\n<p>Silly example to explain my point: In a FPS you can see a chair, but only in a RPG you expect to be able to sit on it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ll have to save the whole discussion later. About &#8216;reading&#8217;, quests, old school RPGs, characters and more. This is just one of the nodes. &#8212; Charles: So what makes something a roleplaying game then? Imho: The more RPG, the less &#8220;game&#8221;. The transition from a different type of game (strategy, fps, adventure) to a RPG [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[12],"class_list":["post-1097","post","type-post","status-publish","format-standard","hentry","tag-game_design"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1097","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1097"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1097\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1097"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1097"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1097"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}