{"id":1083,"date":"2006-01-03T16:23:31","date_gmt":"2006-01-03T23:23:31","guid":{"rendered":""},"modified":"2006-01-03T17:54:10","modified_gmt":"2006-01-04T00:54:10","slug":"","status":"publish","type":"post","link":"https:\/\/cesspit.net\/drupal\/node\/1083\/","title":{"rendered":"The state of the hardware"},"content":{"rendered":"<p>I don&#8217;t know if you noticed but the hardware advancement in the last five years has been poor at best.<\/p>\n<p>This isn&#8217;t an heresy, even if this is a particular part of the industry from which you would expect only an exponential growth and nothing short of it. I&#8217;m nowhere an expert, but from what I&#8217;ve seen the situation has been deluding.<\/p>\n<p>What are some of the innovations of the last years? The transition between faster version of AGP, The transition from AGP to PCI-Express, other various types of BUS, Hyperthreading, Dual Channel memory, the shaders on the graphic cards and, more recently, the new 64-bit CPUs. This is what I remember.<\/p>\n<p>Now the point is that most of these have become mandatory but they have been pretty much useless on their own. All the transitions to better AGP versions have given 1-2 FPS gain in total, probably more because of driver updates than actual use. The transition to PCI-Express is pretty much the same. If you look the benchmarks there&#8217;s again 3-4 FPS difference tops. You&#8217;ll *have* to upgrade if you want take advantage of the new motherboards and new video cards, but the innovation itself has been pretty much useless, concretely and the press release were 100% pure hype.<\/p>\n<p>Pretty much the same for the Dual Channel memory, you can disable it and still not really notice a difference. Hyperthreading is the first thing you disable if you play games, same for &#8220;Cool &#8216;n Quiet&#8221;. The shaders had an impact and became required in games, but again I find them more a forceful path that you cannot avoid more than an actual advantage that had a concrete, positive use.<\/p>\n<p>What I see is that the only steady element that provided a noticeable advancement is the sheer power. Higher frequencies and just that. With the added problem of CPU needing all sort of sci-fi mods to not melt at the high-temperatures. I&#8217;ve seen more innovation in the cooling devices than the object they are supposed to cool down. Beside this, I also noticed that even the sheer power has slowed down its progress consistently.<\/p>\n<p>Then we have the 64-bits. What a joke. I have an Athlon 64 because it is a good CPU. The point is that it is a good CPU for reasons that have absolutely nothing to do with the 64-bits. The CPU is good because it integrates the memory managment, keeping it closer and so faster. Something really simple. Just a few weeks ago Valve released a <a href=\"http:\/\/www.steampowered.com\/index.php?area=news&#038;id=496\">Press Release<\/a> announcing the 64-bit versions of their games:<\/p>\n<blockquote><p><i>Combining the performance of AMD64 processors with the 64-bit version of Valve\u2019s technology results in advanced and powerful games. This winning collaboration brings customers an amazing product based on the best of AMD64 technology and Valve\u2019s software development.<\/i><\/p><\/blockquote>\n<p>Yes, sure. Concretely?<\/p>\n<p>Well, concretely you can expect at least a 20% slowdown, if you are lucky, plus the bugs. A wonderful improvement, and it&#8217;s not even all. If you have the 64-bit version you are forced to &#8220;upgrade&#8221;.<\/p>\n<p>What&#8217;s the point of all this? No, really. It&#8217;s beyond absurd. Who could release an &#8216;upgrade&#8217; that slows down your game by a good 20%, adds bugs and nothing else? Who could release even a press release about this with a straight face? <\/p>\n<p>You can blame the drivers, or the fact that the products weren&#8217;t built with the 64-bits in mind. What I think is that this is pure fluff and hype technology. The 64-bits will become mandatory as everything else and we&#8217;ll assume things are better even if they aren&#8217;t really improving.<\/p>\n<p>This is the industry: finding excuses to convince you to replace.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I don&#8217;t know if you noticed but the hardware advancement in the last five years has been poor at best. This isn&#8217;t an heresy, even if this is a particular part of the industry from which you would expect only an exponential growth and nothing short of it. I&#8217;m nowhere an expert, but from what [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-1083","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1083","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/comments?post=1083"}],"version-history":[{"count":0,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/posts\/1083\/revisions"}],"wp:attachment":[{"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/media?parent=1083"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/categories?post=1083"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cesspit.net\/drupal\/wp-json\/wp\/v2\/tags?post=1083"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}