Some infos on DAoC’s relic system:
the relics- basically there are 23 minotaur relics, 1 is in cathal valley the other 22 are hidden insice the labrynth which u need to find. these relics have special bonuses, weather its group or self bonuses.. examples are- more damage, encumbrence bonus, replenish arrows or something.. superstealth (yeah like we need more damn stealthers..)and other random bonuses they didnt tell us. these relics drop when you log out, ld, or die. if you die with a relic it drops and ANYONE can pick it up, even an enemy realm person. and the way u keep the relics on you is you “feed them” and when i say that i mean realm points.. if you afk for 30minutes ur relic will have decayed by then, and respawned inside the labrynth for someone else to find. if your group sucks and you keep dieing.. ur screwed as well. also if you have a relic you will be displayed on the /rw map.. like a blinking dot will be on you..
Those four parts I have underlined were unannounced and a sort of confirmation that they actually took my design as a source of inspiration, at least, as those were also described rather closely. See my rants.
The artifacts are also limited in number. The most powerful artifacts are unique and one and only one copy can exist in the PvP world at once.
If you die in a PvP battle, your artifact will be dropped on the ground and one of the players in the opposite faction can loot it and use it, acquiring the powers that were yours.
In order to keep them on your character, you need to “feed” them by killing the players on the opposite factions and have a role in the conquest, participating actively in the PvP. Exposing yourself. If you are hiding you won’t be able to fulfill the “feed” requirements and you’ll lose the artifact.
The other faction will also know that one of the artifacts was summoned and will be able to “divinate” your position on the map. They can track you down. you will be hunted.
Heh. It’s a bit discouraging.
(btw, there was also another idea that I didn’t have an occasion to write down and was about making the “feed” requirements adjusting the intensity of the power of an artifact. On my original design this also translated to a mutation of the visual aspect of a character, increasing size, turning demonic-like and so on. The idea was to make the power and visual mutation progressive instead of sudden as you pick up the artifact. You feed the artifact with souls (through realm points) and the power increases progressively, mutating your character, to decay slowly if you don’t kill other players for a certain amount of time.
I was thinking about a visual bar going from 0% to 100%. If it falls back to 0% the artifact returns to its original location(PvE) while if used (feeding souls) its power goes up till it reaches 100%. The rate of decay would be also progressive, so that it decays slowly when it is closer to 0% and very fast when it is at 100%. To simulate some sort of brief “berserk” effect when in full power. I thought it would be fun.)