The main feature is the removal of “sunsetting”, a truly awful solution to a problem that the previous game director forcefully pushed, despite it was obvious from the very beginning that it would fail.
Since the explanation is terse and straightforward, why not commenting it.
Destiny is a loot-based game where weapons and armor you acquire can be leveled up to the current cap. Therefore every item is virtually always viable, as long you keep upgrading it.
This created a “power creep” because in order to make players chase new loot, devs had to make that loot more appealing by making it more powerful. Giving players incentive to leave their former stuff behind and adopt the newer stuff. Because new = better (more powerful).
The consequence of that is that something powerful arrived, and then had to be eventually nerfed, in order to fight that power creep and make the game once again balanced.
“Sunsetting” was meant to solve that situation and avoid the powercreep. It works by creating a smaller, curated loot pool, by giving all loot a fixed expiration date. It means that new loot that is added doesn’t need to directly compete with old loot, because old root is pulled out. New stuff in, old stuff out. Not being there, it doesn’t create competition with the newer stuff, so the newer stuff doesn’t need to be more powerful in order to be more appealing.
(This is what they want players to believe. The truth is that curating a small loot pool requires less work than a giant loot pool, and Bungie has serious production issues and is looking for ways to cut costs.)
Why did it fail, and it was obvious it would, without the need to test it?
Because it’s all smoke and mirrors without any substance. What the model DOES, instead of what bullshit story it tries to make you believe, is making players go through hamster wheels. Like all progression systems that aren’t built around content.
Look at this scheme:
– Before-sunsetting > the player goes through the hamster wheel because there’s a tasty reward at the end (a more powerful weapon).
– With sunsetting > the player is pushed through the hamster wheel, to PAY BACK A DEBT.
It is not surprising that the feedback loop where you pay a debt feels worse than the one where you are rewarded.
That’s really all there is.
Removing your current weapons, so that you are forced to obtain new ones, and so avoiding competition between old and new, doesn’t fix ANYTHING AT ALL. It’s a solution to the effect instead of the cause. It’s very clearly silly and misguided. A blind, partial point of view driven by convenience. Incomplete analysis leading to broken solutions. Trump’s way of being, to make an obvious example: saying things that are convenient, BELIEVING they are true. The true mark of an egomaniac (and that can always be verified, since they always lack motivation and proof, when you dig, like in this case).
As I said, all progression systems work like that. The difference is that they are usually a part of a bigger system. They are built around content. A progression system by itself is a pointless hamster wheel, even when it’s a well designed one. Destiny is a game with a severe lack of content, so the best solution is to maximize what is there, give it value. Bungie chose the opposite, employing the standard MMO technique of mudflation: removing the relevance of old content. Yet it works for MMOs when there’s content to offer, and it fails for Bungie because they cannot produce enough. In this scenario, “mudflating” the little content they have equals shooting themselves in the foot. Emphasizing hamster wheels, rather than content, and then pushing players through them by creating debts, only damages the ecosystem further. Until the game is left to bled out.
Game design isn’t politics. You cannot bullshit players through sleight of hand of a carefully worded a blog post. If your game design is full of rhetorical bullshit it just won’t pass the test of reality.
In the world we’re imagining, we’ll have space at the top end to create powerful Legendary weapons. Legendaries that are just better than other items in the classification. We’ll be able to do that, because the design space for weapons will expand and contract over time. Items will enter the ecosystem, be able to be infused for some number of Seasons and beyond that, their power won’t be able to be raised. Our hope is that instead of having to account for a weapon’s viability forever when we create one, it can be easier to let something powerful exist in the ecosystem. And those potent weapons entering the ecosystem mean there’s more fun items to pursue.
Legendaries that are just better than other items [because the other better items are gone].
Better not because they are better, but because there’s nothing to compare them to. Sleight of hand.
Black Desert Online was the only survivor of the classic, sandbox-y core concept of MMORPG. Even its existence was singular, and it’s curious that the game that got closer to that ideal was a Korean-made game, since that ideal was born and developed (and then killed) in the West. Now it is going to be corrected.
Pearl Abyss, the company that develops BDO in Korea, and that ironically bought Eve-Online recently, announced a sequel-inspired new MMO titled “Crimson Desert.” Players have already noticed that in the past year development on BDO slowed dramatically, an obvious sign that developers resources are being moved to new projects (PA announced more than one new game).
And it’s more than irony that Crimson Desert is built on the basis of what they learned from BDO, and they decided to develop Crimson Desert… as a single-player game shoved clumsily into a MMORPG.
Doing more things, all of them poorly (nothing in a single-player game benefits from a MMORPG, nothing in a MMORPG benefits from single-player, they are antithetic in pure game design).
So, the reason why these days the mmorpg genre is in the shape you all can see is that it FAILED. These days we can see that the most successful are those with a very conservative design, like Destiny and similar structured games, where only the general context is shared and there’s nothing “massive” going on.
The genre died because it faced significant technical and design problems, and the industry as a whole eventually embraced the path it always embraced historically: the one of least resistance.
The reason for this is that a mmorpg is the most complex game software you can make. It’s the culmination. And for these reasons making a mmorpg COSTS A LOT. Maximum costs are then matched with maximum risks, exactly because there are plenty of things that can go wrong and make you ambitious project (and invested money) collapse into nothing.
Maximum costs + maximum risks = lots of failures in so many years. Eventually all game companies decided to take the easy, safer road. The easy road was making copies of World of Warcraft, and for many, many years that’s all we got. Simply going for that recipe made by others that was proven successful. WoW that itself was rather conservative and very simple in its design. And yet none of those thousands of copycats even got half as good as WoW. Because they were just that, pale imitations without insight or competence. Even “copying” is an art that requires skill, diligence, study, at least a little bit of passion for what you are closely observing to steal its secrets. And those were instead just greedy attempts at stealing some golden eggs that WoW left unattended, since its hoard was so immense.
The mmorpg industry as a whole fed on WoW’s scraps. Like hyenas.
Crimson Desert comes from the same philosophy of trying to copy those paths of least resistance. In this case the lure of a simpler, more directed single-player experience whose recipe appears so much easier to get. It’s a mmorpg that goes to copy the proven recipe, the safe success. The path of least resistance.
That’s why it’s not a mmorpg, even if it will eventually use the genre to excuse its shortcomings. You don’t make mmorpg sequels because mmorpgs exist as if they are gardens, organic environments, alive, that need to be taken care of with dedication and devotion, and then slowly grow and improve. It’s a long journey of hard work and learning, that the developer has to do hand in hand with the player, and that is the very opposite from the ivory tower of superiority and privilege where most developers in leading positions prefer to live in. If you instead destroy everything every few years, you end up with nothing, because things take time and dedication to grow properly (and these games simply aren’t very suitable for an industry that devours and wastes).
We can go all the way back to Tolkien, who also tried to build a world, and still is today the most successful attempt. Tolkien spent all his life building and precisely refining his world. He never restarted from scratch every time he decided that he learned a valuable lesson.
The mmorpg “industry” is dead because it failed. We now have a former, consolidated game industry that “adopts” some mmorpg-light concepts and integrates them into classic games. The carcass of mmorpg has been torn apart and scattered. It is unlikely it will show up whole again. It’s done. It’s dead.
Back to mmorpgs, we continue to see mmorpg-sequels solely because mmorpgs are still being built as linear games. And the industry still today prefers to copy the conservative recipes. Even BDO, as a clumsy attempt of trying a sandbox, is now being sacrificed to go back to the recipe of tacked on single player linear game. And that’s why, being greedy and jealous of what other companies do better, they’ll end up loosing what they had, and obtain nothing else either.
Maybe this time PA isn’t copying WoW, it’s copying The Witcher. The result is just the same. Wait and see.
if the top 10 “influencers” aren’t featuring your indie game because they are featuring Fortnite, then who are you ‘bye-ing’ to? They did that to you, that’s the problem the article is supposedly bringing up.
They DON’T WANT your game.
Influencers aren’t charities whose job is to help a struggling indie developer. They are caught in the same cynical machine where they need the money to justify their work. And they have to build and please their public, otherwise they’re done. But then, I (maybe wrongly) assume that the tweet is so full with spite that you probably don’t consider that a legitimate “job.” That would be curious, because you can then easily find other groups of people that likely won’t consider *yours* a serious “job.” So that would be at least hypocritical, but also presumptuous on my side, since it’s just an interpretation of what was written in that tweet.
But what I find irritating in that tweet is that implicit self-assigned role as a spokesperson. She’s inciting other developers to rebel from the tyranny of these influences. A call for independence from these pathetic kids who get paid for playing games, so speculating on work done by others, and then even betraying the indie hand that gave them their status. That’s of course the rhetoric.
It’s because it’s an emphatic “we” that the message is political in the WORST way. And that’s also why games in general are being flooded by politics. Not real, deep political meaning, that absolutely belongs to gaming as every other field, since politics is important and pervasive, but its worst part that already infects the main political field: shallow rhetoric, meant to be abrasive toward some out-group, while grooming for consensus.
That one message is filled with resentment and rhetoric. It tries to rile the public and find consensus from its side. It’s purely leverage, tactics, posture.
Because what are you gonna do?
Those top 10 influencers don’t care about your game. Buh-bye. Go cry somewhere else.
Let’s say instead there’s a top-80 one that actually asks you the game. He does want to feature your game, and he might still have some significant numbers to give your $10 game a not so irrelevant publicity. But nope. You said fuck them, right? Burn those bridges out of immature resentment.
Who cares, right? You aren’t the “we” who do make games and live or die by the success of that endeavor. You are the “you” who profits on riling the public through rhetoric and pretends to teach how it’s done. You are posturing. A (pretend) Pied Piper of the indie industry that drives them to drown, and then comes back to get paid.
We have on one side the big AAA publishers who administer their business so that only who’s obsequious is allowed review copies. Tending their garden through an elegant blackmailing practice. And how are indie developers instructed to behave? *Exactly the same*.
This is funny because, very obviously, Jason Schreier doesn’t know what he’s talking about and he’s way too dumb to realize it.
A “game engine”, as used in discussions in forums and articles, IS NOT A PIECE OF TECH. Nor it is a “collection”, as he says.
A game engine is a heuristic. It’s a term in language that works like an umbrella and that encompasses the overall “look and feel” of playing a game. *Playing* it, not building it.
Of course the look of Morrowind or Oblivion doesn’t PRECISELY correspond to the look of Skyrim or Fallout, but the analogies and the general feel are absolutely there. You could make an experiment and let someone play a Bethesda game without knowing it’s Bethesda and he’ll know, if he’s competent, within minutes. And certainly not because that game would be very complex.
If an engine is an engine, then it provides a structure. No matter how much you WRESTLE it, the structure is a structure and by being structure it imposes itself and will create limits.
No matter how many times Bethesda explains how they rewrote everything in their engine, PLAYING those games will always reveal the truth. And the truth is that they are too scared to abandon the pipeline they used until this point because they cannot afford to wipe everything clean and restart from zero. Because IT IS indeed an engine, and they don’t want to discard it.
For Fallout 76 we have changed a lot. The game uses a new renderer, a new lighting system and a new system for the landscape generation.
And yet it’s the same shit, as glaringly obvious to anyone who played even for 5 minutes. All Jason Schreier says falls apart right there because it is PROVEN by playing the game and realizing how the “””engine””” is still the same.
What Jason Schreier says is only vaguely correct in the sense that “engine” is not a word used precisely in this context. But it’s only a discussion on the specific use and meaning of that word, and it doesn’t even remotely touch the actual discussion that takes place when players criticize this “engine”.
Ship of Theseus. It’s basically a new engine. I hate that word.
Ship of Theseus is how to nail the philosophical problem yet without understanding it.
The Ship of Theseus means you are different, not that you can become anything. Of course Bethesda’s games have greatly changed, since Morrowind. Yet they still cannot shake from those roots.
Even when you replaced all the parts, the way you have replaced them influences the outcome. It’s not freeform.
In the same way, the moment all your hair cells get entirely replaced doesn’t correspond to the moment you get blue or purple hair. The “engine” is still the same.
EDIT: This slightly blew up on twitter. But who am I to NOT go down the rabbit hole?
– when people refer to Bethesda’s game engine in the discussions they refer to the feel that links all their games, and that has its root in the underlying tech. That’s why it’s a heuristic. I perfectly underlined it’s a semantic problem.
My car’s engine is a heuristic for the smell of petrol, the screeching of tires, the warm leather seats, the gamers in the back seat screaming ‘are we there yet’.
– more or less, yes. More accurately your words are heuristics, as is all human language and representations. Jason wanted to use technical language, I used neuroscience. It’s a semantic problem.
– in fact, your car’s engine isn’t a heuristic. But your “car’s engine” is. Metalinguistics are the sixth function of language according to Jakobson and reason why we can talk about language with language.
I appreciate this from an academic standpoint, but if you tell your mechanic that they didn’t fix your engine and you actually mean the seat warmers are still too hot, they’re going to say you have no fucking idea what you’re talking about.
– yes, context. That’s why all this was spawned from an article that decontextualized the way the term “game engine” was used. Players don’t see code, they see output. So they blame a “game engine” because it’s their heuristic to link experience to tech.
– when someone “feels” Fallout 76 uses the same engine of Oblivion they are observing a heuristic of a link they cannot analyze in detail. Because they lack the precision of vision and information. Hence a heuristic is used.
– so when a player speaks or writes it can only be about the experience and not about the tech. Even if the center of the message is the existence of that link between experience and tech. Because they aren’t independent.
– Funnily, it’s not “academic”. It’s a dualistic problem like mind/body separation. Here it’s tech/feel, engine and experience. We see two things where there’s only one thing. They are one and the same. The tech is what generates experience. There’s no experience without tech the same as there’s no consciousness without a brain.
– It’s as if I say “my hand hurts”, and you, doctor, tell me, “Nope, your brain hurts. Pain can only be a mental construct.” That’s obviously true, but it’s also missing the point.
– RDR2, God of War and Skyrim are all sorta open worlds. Do you think their tools and engines are generic enough that you could perfectly recreate one in the other?
– That’s why people complain. Because the “scaffolding” that on one side allows Bethesda to produce relatively fast some huge games, on the other side ultimately feels archaic and clunky. With its advantages it also inherits its disadvantages, and players are demanding a more radical detachment from those old (but well known and convenient) roots.
– Btw, many times Bethesda has declared they completely renovated their engine.
Seeing lots of speculation about #tesv game engine. It's brand new… and it's spectacular!
Project CARS developers have been quite open about the development of the game. They have taken to the forums to solve all the issues that the players have and had to face. From bugs to future releases, they have been quite open and cooperative to the fans about their plans and have hence received appreciation as well for it as well.
When asked about the impact of DX12 on Project CARS, the Head of Studios at Slightly Mad Studios, Ian Bell revealed to the fans that the new API will increase the performance of Project CARS by 30-40% which is surprisingly quite a major performance boost. The new API will be making its way into users hands with the release of Windows 10 which is a free upgrade to any PC running a previous version of Windows.
Project Cars 2 is released today. It has no support for DX12 at all.
The latest silly controversy in the gaming world is about a youtube gameplay video of an anticipated platform indie game, Cuphead. It’s maybe only chance or perverse shortsightedness that the very first gameplay video allowed to come out, and so going to magnetize attention regardless, shows an embarrassing degree of incompetence in playing this game, and even simply being able to follow on screen instruction or understanding an extremely basic HUD.
Most people would think that with so much going bad in the world, this kind of non-issue wouldn’t even deserve 10 seconds of their attention, are we REALLY talking seriously about this? Yes we do. In my case every little thing seems to be a symptom of a looming imminent collapse. And this little thing has all the basic features we can find on much more serious problems. But also because it’s a tiny issue, it’s a good sample case to easily analyze.
This is what I wrote on a forum about this:
The real issue is the overall structure of every debate and every controversy. This one is just one good example amidst too many.
You cannot have anymore any “but”. You are either black or white. Right or wrong. With us or against us. Friend or enemy. It’s a purely tribal war where identity (political or otherwise) is everything.
You cannot have a nuanced opinion. You cannot examine one problem and explain there are a number of aspects to consider about it. Because if you do this type of analysis it’s not anymore clear whose side you’re fighting for. People don’t understand anymore if they should agree or disagree with you, because people agree not on the basis of good arguments, but on the basis of group identity. When they understand who you are then they’ll automatically agree or disagree.
And because this BINARY view is applied to every single debate, then you get cases like this. Where there are some legitimate concerns whether or not a journalist should be required to have some basic competencies about the subject he’s going to cover, yet harassment shouldn’t be justified either.
And on twitter every single argument is just another type of straw man, for example misrepresenting the other group’s thesis as: “ANYONE WHO WRITES ABOUT GAMES NEEDS TO BE A MASTER”.
But I'm definitely not in the 'ANYONE WHO WRITES ABOUT GAMES NEEDS TO BE A MASTER' camp. But deeper coverage *is* assisted by experience.
Yet no one said that. But if you then try to exhibit some moderation in your own argument, then this moderation is pointed at as a rhetorical trick to try to hide your true colors.
So what’s happening lately and at large is that our world grows in complexity and people’s way to deal with growing complexity is to rely on mighty simplification. Mighty simplification is to divide the world in black and white, enemy or friend. And then you FIGHT.
This is my analysis. But what would you do about it, then? The only way I know is to tear down those walls. To go against the identity of those groups. To challenge their views with the good arguments you can produce, and some patience. Yet your patience itself might be irritating, when people are frothing at the mouth and just want an occasion to unleash their certainty against you, they want you to succumb and play the enemy they want. And then kill to restore their purity: it’s a ritualistic practice. But, honestly, I have a pessimistic view about all this, and I have it about the bigger picture. These days I do believe that even “democracy” is a big lie that we tell us to believe we can lead some form of change. Instead I now believe that these big changes that are happening in society at large are completely off our hands (and climate change is a good example: we’re done. We’re way past the last chance to fix it). Things are going in a direction and there’s no way to steer or even affect this process. Whatever is happening, is happening. You can observe and maybe be conscious about it, but it’s like a big war that is about to happen and the small changes that you believe you can produce are just personal delusions.
But then one is rarely pragmatic when it comes to morals. You just fight for what you believe regardless of whether you think it’s useful or not.
Instead of rounding my corners in order to merge and blend better with a community and be well accepted, I find myself sharpening those corners. One might think that this is a result of a form of egocentricity, because you want to stand out and remark your identity. You want to feel better and different. You disrupt the homogeneity and well being. Instead of creating harmony within a group, you seem to just stir dissent and unease for the sake of it. You become abrasive and, after a very short time, extremely unwelcome. But instead in my case my reasons are different, even if I find myself falling in that situation from time to time.
I do believe that “anonymity” on the internet is a “feature”. It means it’s not anymore relevant *who* you are. It’s not important your history and background, where you live, your political ideas and sexual preferences, the color of your skin or how pretty or ugly you appear. What’s left is purely the validity and merit of your arguments. On the internet you push your ideas without a face. And that’s how it should ideally work. Your ideas aren’t valid and useful depending on *who* you are. Those ideas are only useful if someone else makes those ideas her/his own. The persona is left behind and forgotten. If my idea becomes your own, and you even forget it came from me, then communication was a success! Ideas and opinions, and so information, are an abstract type of currency we share. The value is in itself, not on the holder.
Yet we evolved through other means. We apply heuristics in order to parse a complex world and heuristics oblige us to rely on simplifications in order to quickly make judgements. We cannot properly gauge every little problem, because we’d be swamped in eternity, and an eternity of time is a kind of luxury mortal beings don’t have. Hence we are still strapped to a ‘Facebook’, as an old school style of mindset applied to the virtuality of the internet. We don’t evolve the structures of our minds, we simply re-apply to the internet the old structures we’ve always been familiar with. We build houses in virtual spaces, we build communities, and then we insulate them, we build walls around those communities and end up “hating” the foreigner. And occasionally rise the pitchforks to launch a war against the nearby village. Or, more often, simply take “potshots” from the trenches.
Recently I found myself banned from BrokenForum (being Lum’s latest personal community). I was very conscious of what I was getting into, so this outcome shouldn’t have been a “surprise”. At first I had no idea that I was going to stir some chaos. But then people started contesting that choice I made and I found myself painted in a position like: I made a bad choice on a whim and now I’m trying to rationalize a justification. It would have been easy at that point to just acknowledge the disagreement and move on. But the scenario that was being painted simply wasn’t true. I did engage in a conversation because I thought I had good reasons behind my choice. It wasn’t taken on a whim. It was well motivated, and so I thought that I could at least explain and clarify my position. I was expecting that if I calmly explained my reasons some people would at least understand (not agree) my angle. I was convinced it was possible to have a civil and meaningful discussion about it.
Well, that didn’t happen. Instead I found myself facing a GIANT WALL of hostility. For a time I tried to probe that wall. People kept misrepresenting my position, thinking ‘Oh, now he shows his TRUE colors’. But nope, I was trying to have people engage directly with my reasons instead of clumping my position into a monolithic bad one that is easy to dismiss. Being long winded is a necessary feature of being precise and clear. I was listening to counter arguments, and then clarify my position to dissipate misrepresentations. I was carefully separating insults from insults that were at least grounded on some rational argument and addressed those (and some people even argued they had a right to insult). Filtering reason from outbursts of irrational dissent. But it was also becoming obvious that very few were even interested in understanding my position. I simply became automatically unwelcome.
You’d expect one would think …maybe this is not the right time and place to have this conversation. And I did switch gears even if I still naively believed that there would be at least *someone* who could maintain a rational composure. Let’s set an example by resisting the pressure to turn this into an hateful shitshow, I thought. I was trying to cut short and get to a point: I made my best to explain myself, you still disagree, fine anyway. But that’s when some people started to bring in extraneous stuff. They just wanted to smear me with shit to degrade the whole discussion. If I shut up while people fling shit to me, then I simply admit being embarrassed and guilty. So I was then baited to explain ALSO that other stuff, while thinking: please stop accusing me of extraneous shit so we can all move on? Halfway through that discussion I stopped bringing arguments. I clarified myself, and then there was a longer tail trying to bring closure to the extraneous stuff that was brought up later, but I clarified that too from those stupid misrepresentations, admitted miscommunication when it was my fault, and in the end I moved on. A couple of weeks later I check back and find out I was banned. THAT was a surprise, because I ended up being banned after the discussion was largely over.
But that’s also not why this irritated me. Forums are personal communities and they don’t need to be just and fair. Rules are arbitrary and always legitimate (but I didn’t break any formal rule, I simply stood behind an opinion that happened to go against the grain). Either you accept the standard, or move on. What annoyed me was how I was banned, and that I had a good opinion of this community, and so I thought that the discussion was indeed possible. I was banned after the argument was over and solved, and I was banned with a stupid meme, purely out of spite. I didn’t blurt out offenses despite having received many, yet no one stood to defend me from the abuse I was getting. It’s much easier and problem free to merge with the mob mentality. Most people are cowards in these situations. So in the end I was banned simply out of spite when they did realize they couldn’t provoke me enough to make a misstep or break some rule. But more importantly I was banned in this way by people I’ve known for many, many years. I do expect some respect because I do have respect for them and always treated them with respect along the years. And so I’m proven naive again, I should know better than expecting to find respect and humanity on the internet.
Again, this is just another good example hinting at what is going on. We are becoming increasingly unable to engage with a complex world. Even the most stupid controversy like a journalist who can’t play a game becomes a problem with too much complexity to it. And so we retreat inside insulated communities where no view is ever challenged or truly discussed honestly and transparently, and these communities naturally grow hostile to everything they see outside, more often than not becoming schizophrenic and eventually turning against themselves too. No one ever tries to reach out and find some common ground, or even the basis for a rational confrontation. More walls are being built because we embraced unreason.
All is fine and fair in the world. Enjoy the imminent Apocalypse.
Since to write this I looked back at that thread, I still find loose ends that would need to be clarified, like this one.
Yes, I’m certainly against the ‘mean lady writer’ when it comes to her well documented abuse on the internet. But no, I’m definitely not against her literary work. I have no problem to say that if she eventually writes something that falls within the spectrum of my interest, I might buy the book and maybe enjoy and recommend it.
No, this is not because I separate between author and the product. The product always comes intimately from the author, those ties cannot be cut and it’s silly and superficial to look at things that way. But at the same time a human being is never defined by a single trait or a single act or a single opinion. Awful human beings are able to do good acts, the same as human beings we think are awesome are able to do awful acts. This human necessary tendency to divide people into binary states of absolutely right and absolutely wrong is what I explained above as the root of the problem: we are collapsing under the complexity of the world, and answering that complexity through mighty simplification and certainty. Religious, political and moral wars because we abandoned reason.
Reason is all about giving value and understanding those small differences. And criticize not the person, but the act. So that the person can be salvaged when that person realizes the wrong in his/her act.
But most people would rather shoot a Nazi in the face and feel good about it. Not understanding that doing so they became indistinguishable. Monsters who fight monsters. What’s important is not under what flag the monsters fight, but what is monstrosity itself. And understand that it can manifest where you less expect it. Within your own group and sometimes within yourself.
Pewdiepie says a racial slur during a stream. This quickly becomes another case of “now he shows his true colors”. So what do you expect to happen, given all I said above? It’s automatic, people are quick to put a permanent label on the guy.
Pewdiepie = racist asshole
What would be a rational stance toward this, INSTEAD? (because putting labels on people is just another byproduct of idiotic oversimplification) The rational stance would be recognize first that he did indeed use a racial slur. In fact he quickly realized that, and it’s evident in that short clip. That simple fact is condemnable, and it should be. But does it make Pewdiepie unambiguously racist and deserving a permanent label? Of course not. He might well be, but we don’t remotely have enough information to make that judgement.
But people’s reaction is that they want to know so that they can judge (empathy, this selectively weaponized instrument). And that “slip” is enough to earn a definite label and not look back.
Rationally, again, we should condemn the act, not the person. If that person realizes the act is condemnable, maybe that person will do his best to correct his behavior. The goal isn’t to rise the pitchforks and going on this witch hunt, the goal is to point out the mistake to the guy, so that the guy can recognize the merit of the critic, and correct his behavior (or, if it was serious, his principles). Understand right from wrong. Because you can be sure that a TRUE racist doesn’t reconsider his own terrible principles. Where people would see a perfect occasion for judgement and final condemnation, I see an occasion for correction.
But in this case Pewdiepie has certain responsibilities, being on the internet and with a pretty large audience. A bunch of kids are going to watch him, so it should be expected he does at least his best to stay within certain boundaries. At the same time I also understand he’s playing a game, and focusing on the game, and being his natural himself he might not be permanently obsessed about his responsibilities. It is not a big deal because I would personally give more importance to a deliberate, intended insult, rather one that was blurted out in the same way one would usually swear: without really *meaning* it.
“The way he easily spewed it out you can tell this is a term he would normally use in most of life’s frustrating cases.” Yes, that’s true. But it also doesn’t automatically reflect or imply ideology. It’s a suspicion you can have, even legitimately, but it’s not a proven one. And it’s completely idiotic to believe these kinds of behaviors are what reveal “one’s true heart.” Even a carelessness in the use of language and a total lack of respect aren’t enough to prove an actual ideology. They only hint at a rather diffused superficiality dealing with certain stuff. It’s condemnable, but it isn’t dangerous. It’s an idiom that directly expresses racism, but here used to express frustration, not ideology. Again, it’s a condemnable carelessness, but not dangerous in itself.
Analysis: he used a racial slur against another player whose actions upset him. He fell into this common phrase, a type of swearing that is commonly used. But just because something is common doesn’t mean it’s *right*. Even if it’s just an harmless form that doesn’t match a true intention (like swearing in general in most cases). An ingrained way of speech isn’t automatically an ingrained true belief. The best you can expect is to point the guy what’s wrong, and ask him to be more conscious about that. Even if it’s a very little thing, it can still be challenged.
But not the person. And because racism is a true and giant problem, we shouldn’t be distracted by purely harmless stuff and going against imaginary threats, when there are instead serious, tangible threats everywhere and real damage being done.
What happens instead is that a giant wave of hate rises against Pewdiepie, and it will smash against another wave of those ready to defend him. Hate will mount, while true racists (and racist acts) out there are completely untouched by this virtual hateful indignation that schizophrenically paints targets on itself, instead of the real threat.
We are on a doomed path of self defeat. There are signs everywhere and at all levels. We have already lost.
Another explanatory reaction:
Someone asked me to stop using "bitches" in shit talk (or elsewhere), so I did. Despite all automaticity and habit, it's not very hard. https://t.co/G080F0OGuS
You can see I asked him below: “But were you a misogynist for doing so?”
It’s a somewhat similar case, since using “bitches” in normal speech has a certain root in misogyny. That use too is a bad behavior that should be criticized, and corrected as he did. But I don’t believe this guy used that word to reflect ideology. It was a bad form of speech, one rooted in misogyny, expressing misogyny in itself, and yet still only a bad form and not revealing a true intention. It’s to be corrected, but still not harmful or dangerous.
RT if you have never used the N-word while gaming, even in a "heated gaming moment".
Like if you think PewDiePie is a racist poop person.
Beside the fallacy of the binary “choice”, and the fallacy of the second option, since using that word doesn’t automatically make one embrace an ideology (it’s an obvious slippery slope of convenient oversimplification).
(and unless you don’t want to normalize the concept of ‘racism’ and ‘racist’ to apply to more mundane and harmless situations, which is itself a dangerous slippery slope of more widespread identification, and so justification, of those positions)
What’s interesting is the distribution of “retweets” and “like”, and so what people decided was their priority to signal for. The two options can be read as:
– Retweet, if you don’t personally use the word.
– Like, if you think using that word makes one a ‘racist poop’.
And since it’s a binary choice where one excludes the other (it’s a binary choice, right? Now I have a doubt, but I think you cannot retweet and like at the same time?), and since retweets at this time are half the number of likes, it’s as if twice as many declared possibly being “racist poops” themselves. There’s an unintended hypocrisy in that choice that I find curious.
But more evidently people are simply signaling for their rejection of that person, this is evidently the explicit intent. Yet that ‘will’ originates from a slippery slope of simplification. People are quick to judge and suspend empathy when it’s convenient for their in-fights. Racism itself stems from that slippery slope. Racism itself is an oversimplification that confirms one own’s stupid cognitive biases. It carries the same seed of irrational hatred and unreason, and requires one to have found some good reason to cancel one’s empathy.
Biases aren’t a problem of human cognition. They are the King. Because again the world’s too complex, and to face complexity we increasingly embrace unreason. Our judgements are based on heuristics, those heuristics are a blunt, clunky tool that gets misapplied to an environment that defeats understanding and ever grows more complex. Only disaster comes out of this and, once again, it is unavoidable.
Our society is now a dysfunctional machine. The case of Pewdiepie is like a false positive in an antivirus scan. And for each false positive we lose sight of the real threat and just open the doors and welcome it to come in and feel at home.
Exhibit C, from a forum thread:
seriously. like im sure he says it daily, especially while recording when something bad happens, but just cuts it out. its fucked really. shows what kind of a person he truly is.
No, it doesn’t. You’re following your own biases and making a suspicion you have into a proof. You cannot know what kind of person “he truly is”. But you can be persuaded you know with certainty. Belief always comes before reason. And that’s called prejudice.
Another guy replying to the one above:
Those 1000 cuts per video suddenly make sense. And we all thought it was just an annoying editing style.
So now Pewdiepie makes 1000 cuts in a video montage because he has this compulsive need to say that word. It “makes sense”, right? Literally, making sense, seeing exactly what you want to see on the basis of an ingrained prejudice. Which is different from something actually true.
I’d say that we should be supposed to condemn prejudices, in general. Of which racism is one category.
And by the way, I thought I’d address this too, I’m not playing the devil’s advocate. I face the true devil in the form of the roused mob that makes all distinctions fade and merge into binary states of tribes that fight each other to the death. On the basis of rotten principles that are a shadow of their original intention. I face that progressive erosion of reason and promotion of cognitive biases that I think are the real threat.
I could update this hourly.
Right now in Italy the heated, loud & public debate isn’t about Pewdiepie, but about two policemen that have been accused of rape by two American students. The issue is, though, that a week or so ago the big controversy was another case of rape but where the assailants were “immigrants”.
You can easily imagine how, at that time, a violent, widespread outrage rose against the danger posed by all those immigrants that invade our country and bring criminality and even diseases (yeah, there was that too, in the news). Just the most typical case of sweeping generalizations founded on the slippery slope of simplification rooted into prejudice.
So it might not be a surprise that, THIS TIME, since it was about cops committing crimes, so “our own”, what rose wasn’t indignation, but a WALL to DEFEND those cops from the supposedly unjust accusation of rape. And it’s not simply public opinion, but public opinion reinforced by mainstream media, journalists and politicians that love to ride the wave.
Yeah, this is fucking hateful and widespread racism happening right now, in a civilized (?) country.
And it still has ties and roots in the cases above. Here too we have public opinion that is deeply rooted into prejudice and unreason. In one case rape was enough to condemn a whole category of people who happen to be foreigners, in the other rape was justified, because those two American students might have been drunk and licentious.
In all these cases public opinion follows identity instead of reason. We’ve already lost.
I’m proud how the general public is dealing with this. It means there are still built-in defense mechanics about bullshit and that marketing won’t have such an easy job. But I’m a cynic, so I’m just happy the situation is marginally better than the disaster scenario I usually see.
Quite long but elaborate comments about No Man’s Sky “meta” are these two. Wonderfully written. Both great and complete analysis:
So here I talk exclusively about the “meta” and not about the game’s own merits or demerits.
There are a few explicit things NMS did very wrong:
1- No faithful information about what the game is about. They’ve been deliberately very vague and “mysterious” because they exploited deliberately the hype.
2- No review copies until launch.
This created a situation where no one really knew exactly what the core of the game was about, until launch day.
But beside the final game looking nothing like the official trailers, and features missing that they’ve boasted about at length, the real big issue is that this game is being closely observed by other game developers out there, and they are learning ALL THE WRONG LESSONS.
The first aspect is game developers are directly seeing this as: the hype sells what is being otherwise considered very poor game, see metacritic low scores. It’s hype that sells, let’s make more hype and let’s marketing handle our game presentation for maximum effect. (which is obviously false, the game sells because it has an unique aspect NO ONE else offers)
But while that’s becoming the norm and even if that’s not making it acceptable, what enrages me is a different aspect that comes up only when developers are “sincere”. Meaning almost never. Developers are only sincere when they talk to each other semi-privately, and that’s why I started to spot discussions on twitter among devs I follow and have respect for. Their reaction is LUDICROUS. Here some quotes:
“from now on when a customer complains that we won’t tell them what we’re going to ship, I’ll just link this thread”
“The list of “lies” consists almost entirely of quotes like “maybe we’ll do this,” or “in the current build…”
“the moment you mention “oh, it’d be nice if we could do X”, a flood of rabid hyenas begin preparing to eat your face off if you don’t ship X”
“they didn’t promise things. people interpreted suggestions, ideas, as promises.”
“Wonder why AAA devs have such controlled PR? Candor about anything not utterly locked down gets you these idiots”
“crux of problem being too open/communicative. Candor is a dual edged sword. Silence is safe.”
You see this?
This is being actively spun as “they’ve been TOO SINCERE”. They should have been more silent about what the game was about.
As if not releasing any review copy before the release date, and no review copy AT ALL on PC wasn’t to hide the mess, but just because they didn’t want the players get spoilers. HOW KIND OF THEM.
Now this other perspective is surfacing even more officially, see Kotaku.
Of course due to the nature of game development a lot of original plans have to change when you faceplant on reality. And of course this happens for every game, and features always get cut. THAT’S WHEN it’s most important you inform your playerbase. But nope, it’s okay to talk at length when it comes to build hype, it’s great to stay silent when it comes to inform a feature had to be cut.
How the hell is acceptable that information is shared ONLY when it’s convenient? Is that your idea for being “candid”?
Why it is that if politicians overpromise because it’s convenient for getting votes it’s seen as legitimate when we get angry and expose their lies, but if it’s about hype to sell a game then it’s all tolerated and normal? (and journalists ask questions, instead of the “prescribed way to ask questions about NMS”, as seen in that video)
You talk when it’s convenient to you, but then resent if people hold you accountable about what you said? That’s an example of selfishness, not of candidness.
On a forum someone replied to me with:
Curiously, I had always sort of dreamed of the kind of game that that post describes. But I’d also always figured that there was no way NMS would pull off that kind of game.
And would you give free passes like that even to Star Citizen? Immunity from criticism?
Go with a total scam and eventually just blame the players because they haven’t been cynical enough?
I repeat, what enrages me are not the false trailers, nor the lies in the interviews. What enrages me is that certain devs are blaming the PLAYERS, calling them “idiot, rabid hyenas” because they held developers accountable for what the developers themselves used to hype the game, especially on media that are more generalist, and so to reach out and catch the largest public possible.
It’s a dishonest, perverse twist of what actually happened.
Developers are taking NMS success as a success of the overhype model. Of showing what the game is not because the players are too stupid to be skeptical and will swallow everything you throw at them. This is setting a precedent where what they learn is that a pretty fake trailer SELLS more than an honest one.
On the other hand they use the typical straw man argument, saying: ok, lesson learned, we should never say anything. Let’s leave that stuff to the marketing guys who know how to exploit it properly.
Nope, the simplicity of the issue is that devs love to speak when it’s convenient, but will refuse to speak when it comes to announce features were cut. Because that wounds pride, it doesn’t give a flattering picture. And developers love cult of personality. It’s almost religious. You have to BELIEVE and have FAITH.
The idea I have is that Seam Murray & team aren’t as cynical about doing all this to simply exploit the hype. It’s way more subtle. We don’t have skillful liars, we have instead developers who fell in love with their algorithm and ideas. In order to make people believe that hype, they have to believe it THEMSELVES. The hype poison they fed players is hype poison they swallowed themselves.
This means Sean Murray’s brain is very skilled at painting a flattering picture of his own work. He’s the First Believer. When he “lies” he does because he believes his own bullshit. And you can see that reflected pretty much EVERYWHERE. Read again that letter in the manual, or read the kind of PR that is going on now.
Here’s two examples of how you rewrite facts to paint always a flattering picture no matter what:
1- “Even though less than one per cent of players have raised support issues, we’re going to resolve roughly 70 per cent of them this week”
2- “Thousands of lines of assembly have been rewritten overnight”
About the first, 1% of the players are having technical problems. IT’S A SMASHING SUCCESS, BEST PORT EVER. But we are so committed to deliver a flawless game that we care even about that tiny 1% and will resolve their problems too, even if they are so negligible.
About the second. I seriously doubt they have a mad math genius who can rewrite “thousands of lines of assembly overnight”. If such person exists, AMAZING. But it’s far more likely they changed a flag in the compiler (-msse2) and it is recompiling the game overnight.
Oh, of course they aren’t LYING. Thousands of lines ARE being rewritten. But automatically by a CPU and not by some guy who didn’t go to sleep and is chocking on coffee. And of course they didn’t say only 1% of players are having issues, but just that 1% bothered to report them.
But again this is how you exploit the false perception. It’s not being dishonest, it’s about denying what’s obvious at every step because you can’t deal with it. You live in a bubble of self deception and that bubble is completely impermeable to reality. Your brain will automatically create endless excuses before it will accept an unflattering picture where you are not a hero worthy of worship. True believer of an egomaniac personality.
And, notice how the hype works: the game in general didn’t quite deliver. We learned devs are not to be trusted, BUT… What happens at this point? You drop the ball? You admit defeat of the hype?
Nope! Sean Murray says they will patch this game. He says the game will evolve and content that was promised maybe will make into the game. He’s just about ready to replace that hype with more of it. Expansions, DLCs, content patches. WHATEVER IT TAKES TO KEEP THE HYPE TRAIN GOING. Don’t look at what’s in the game, look at what comes NEXT. Believe!
If the previous title was to point out the hype is embedded in the procedural generation tech, as a sort of baggage it carries and continues to be pervasive along the years, this time it’s about very specific and very deliberate bullshitting.
That article is RIPE for misplaced hype and dishonesty, but I’ll just focus on this an an example, not even the most meaningful (the meaningful one is how most of the animal AI seems to be gone in the final game, or never coded and only appearing in a wishlist on the dev studio’s wall):
“The physics of every other game—it’s faked,” the chief architect Sean Murray explained. “When you’re on a planet, you’re surrounded by a skybox—a cube that someone has painted stars or clouds onto. If there is a day to night cycle, it happens because they are slowly transitioning between a series of different boxes.” The skybox is also a barrier beyond which the player can never pass. The stars are merely points of light. In No Man’s Sky however, every star is a place that you can go. The universe is infinite. The edges extend out into a lifeless abyss that you can plunge into forever.
“With us,” Murray continued, “when you’re on a planet, you can see as far as the curvature of that planet. If you walked for years, you could walk all the way around it, arriving back exactly where you started. Our day to night cycle is happening because the planet is rotating on its axis as it spins around the sun. There is real physics to that.
Turns out the game has a skybox. The sun doesn’t actually exist, as it’s painted on that skybox.
Also, night/day cycles are disconnected from the planet rotation, they happen in a completely faked way. (it seems the day/night cycle has a fixed duration and the same on every planet or moon)
Planets and moons rotate, but do not orbit anything. (all planets sit statically at one side of the statically painted sun for “ease of travel”, and maybe of screenshotting)
EDIT: Planets do not rotate either. There’s a nice Reddit page that lists all the things announced and missing. It’s as if 75% of the game just isn’t there. I’m fairly sure Frontier, the 2nd Elite, was more advanced as a simulation. That was 23 years ago. Planets orbited and rotated. Now we can look at ugly cartoonish puppets, the myth of the space simulator has been slaughtered for THAT.
Still quite a bit of noise on the Internet between those who still protest about downgrades and those who think the game looks beautiful and the graphic isn’t the whole deal, anyway. Not noticing that the two positions aren’t antithetic, but compatible.
And because I believe they are compatible, something needs still to be said about this downgrade, in particular to show how very, very far the game ended up from its expected fall point:
1- CDP always denied a downgrade, or even the possibility of one.
2- Just a couple of weeks before release they claimed the game would run on Ultra PC settings + Hariworks enabled at locked 60 FPS.
In the end not only the two individual claims were completely false, and DELIBERATELY false. Intended to be false in order to misdirect customers. But not only that, it’s the SUM of the two that should tell you how far they are from their claim.