This is funny because, very obviously, Jason Schreier doesn’t know what he’s talking about and he’s way too dumb to realize it.
A “game engine”, as used in discussions in forums and articles, IS NOT A PIECE OF TECH. Nor it is a “collection”, as he says.
A game engine is a heuristic. It’s a term in language that works like an umbrella and that encompasses the overall “look and feel” of playing a game. *Playing* it, not building it.
Of course the look of Morrowind or Oblivion doesn’t PRECISELY correspond to the look of Skyrim or Fallout, but the analogies and the general feel are absolutely there. You could make an experiment and let someone play a Bethesda game without knowing it’s Bethesda and he’ll know, if he’s competent, within minutes. And certainly not because that game would be very complex.
If an engine is an engine, then it provides a structure. No matter how much you WRESTLE it, the structure is a structure and by being structure it imposes itself and will create limits.
No matter how many times Bethesda explains how they rewrote everything in their engine, PLAYING those games will always reveal the truth. And the truth is that they are too scared to abandon the pipeline they used until this point because they cannot afford to wipe everything clean and restart from zero. Because IT IS indeed an engine, and they don’t want to discard it.
For Fallout 76 we have changed a lot. The game uses a new renderer, a new lighting system and a new system for the landscape generation.
And yet it’s the same shit, as glaringly obvious to anyone who played even for 5 minutes. All Jason Schreier says falls apart right there because it is PROVEN by playing the game and realizing how the “””engine””” is still the same.
What Jason Schreier says is only vaguely correct in the sense that “engine” is not a word used precisely in this context. But it’s only a discussion on the specific use and meaning of that word, and it doesn’t even remotely touch the actual discussion that takes place when players criticize this “engine”.
Ship of Theseus. It’s basically a new engine. I hate that word.
Ship of Theseus is how to nail the philosophical problem yet without understanding it.
The Ship of Theseus means you are different, not that you can become anything. Of course Bethesda’s games have greatly changed, since Morrowind. Yet they still cannot shake from those roots.
Even when you replaced all the parts, the way you have replaced them influences the outcome. It’s not freeform.
In the same way, the moment all your hair cells get entirely replaced doesn’t correspond to the moment you get blue or purple hair. The “engine” is still the same.
EDIT: This slightly blew up on twitter. But who am I to NOT go down the rabbit hole?
– when people refer to Bethesda’s game engine in the discussions they refer to the feel that links all their games, and that has its root in the underlying tech. That’s why it’s a heuristic. I perfectly underlined it’s a semantic problem.
My car’s engine is a heuristic for the smell of petrol, the screeching of tires, the warm leather seats, the gamers in the back seat screaming ‘are we there yet’.
– more or less, yes. More accurately your words are heuristics, as is all human language and representations. Jason wanted to use technical language, I used neuroscience. It’s a semantic problem.
– in fact, your car’s engine isn’t a heuristic. But your “car’s engine” is. Metalinguistics are the sixth function of language according to Jakobson and reason why we can talk about language with language.
I appreciate this from an academic standpoint, but if you tell your mechanic that they didn’t fix your engine and you actually mean the seat warmers are still too hot, they’re going to say you have no fucking idea what you’re talking about.
– yes, context. That’s why all this was spawned from an article that decontextualized the way the term “game engine” was used. Players don’t see code, they see output. So they blame a “game engine” because it’s their heuristic to link experience to tech.
– when someone “feels” Fallout 76 uses the same engine of Oblivion they are observing a heuristic of a link they cannot analyze in detail. Because they lack the precision of vision and information. Hence a heuristic is used.
– so when a player speaks or writes it can only be about the experience and not about the tech. Even if the center of the message is the existence of that link between experience and tech. Because they aren’t independent.
– Funnily, it’s not “academic”. It’s a dualistic problem like mind/body separation. Here it’s tech/feel, engine and experience. We see two things where there’s only one thing. They are one and the same. The tech is what generates experience. There’s no experience without tech the same as there’s no consciousness without a brain.
– It’s as if I say “my hand hurts”, and you, doctor, tell me, “Nope, your brain hurts. Pain can only be a mental construct.” That’s obviously true, but it’s also missing the point.
– RDR2, God of War and Skyrim are all sorta open worlds. Do you think their tools and engines are generic enough that you could perfectly recreate one in the other?
– That’s why people complain. Because the “scaffolding” that on one side allows Bethesda to produce relatively fast some huge games, on the other side ultimately feels archaic and clunky. With its advantages it also inherits its disadvantages, and players are demanding a more radical detachment from those old (but well known and convenient) roots.
– Btw, many times Bethesda has declared they completely renovated their engine.
Seeing lots of speculation about #tesv game engine. It's brand new… and it's spectacular!
I only want to point out a couple of specific aspects. One is the logical fallacy that lies as the basis of many discussions.
The main objective fact (including the controversy) is that the umpire gave Serena a warning for coaching, coaching that was admitted but that Serena claimed not having seen (but that is irrelevant for the rules). The problem here is that this rule is not applied consistently (or claimed not to be applied consistently), and so it depends on the sensibility of the umpire whether to enforce it or not. I do agree that the match could have been handled more gracefully, because in the end these decisions led to worse outcome for everyone involved and no one directly benefited from that choice, but the umpire still applied the rules as they are written.
Now the topic is whether or not that decision was “sexist”. The logical fallacy is to consider that topic relevant for the match. It’s relevant for a discussion, afterwards, but it’s not relevant for the match itself. I’ll explain why.
In sport there are quite often different rules for men and women. I’m not an expert but I think the height of the basket in basketball is set differently? In any case we’re quite used to having slightly different rules, we also have some slight different rules in tennis. Whether we agree or not with this practice, what’s important for sport being sport, and fair, is that once the match starts the rules are applied uniformly to everyone who participates in that match.
In tennis, for example, we have different rules if the surface is hard or clay. As long the rules of that specific match are applied to both players, the match is fair. This to say that rules change all the time, what’s important is that in a match between two players the rules are applied uniformly, and not that those rules are applied uniformly across all matches and all players. Different tournaments, different rules. Different years, different rules. Even rules against doping change over time.
In the case of the match of Serena Williams she was playing another woman POC. If anything, the only trace of possible bias is that her opponent was Asian, and that the match was taking place in New York, so Serena had the favor of the public supporting her A LOT MORE. A lot more loudly. This is a definite, objective advantage. It is NOT applied uniformly to both players, but we still also widely accept it as it is. It’s just part of the game as it is part of most sports. Yet it still is an objective bias and it’s important for an objective analysis of what happened.
The fact is: Serena was not playing against a man. Whether or not rules are applied not uniformly to men and women isn’t an issue here (regarding the match being played, not the cultural discussion, which is legitimate). It isn’t an issue because Serena plays on the women side of the tournament, exclusively against other women. So even in the case “men play by different rules” IS IRRELEVANT as long those rules are applied uniformly to the TWO players engaged in that match (and the rest of the tournament they played). At no time in the tournament Serena crosses her path with a man, so the application of the rules just can’t technically be sexist simply because the match is between two women. She’s not playing against men, so she can’t technically be subject to bias and favoritism as in the case she was playing against a man, and so treated differently compared to her opponent.
To be fair the rules of that specific match have to be applied uniformly to both players, they don’t have to be applied uniformly TO THE REST OF THE WORLD. The match is its own entity, and what matters is that the rules are applied to those players who participate in that match, not everyone else who’s not part of that match.
This before any sort of personal opinion or cultural discussion can take place. It’s just analysis.
Of course the discussion doesn’t stop there, it starts. But on the internet things completely fall apart because every opinion is then weaponized, factions are built, and then it’s just a war.
I’m not on one side, I’m not on the other, and I’m not in the middle either. I’m precisely positioned regarding the considerable number of aspects that build this overall complex issue. I won’t pick a faction. But we’ve seen the debate degenerating, to the point I’m not really sure that bringing up these themes actually leads to an improvement of our society. What I observe is a push for extremism. A will to entrench personal beliefs and identity.
You cannot just cleave these complex problems in two halves, and what I observe is that as a society we absolutely have zero defenses. We have no way to handle this, and it only leads to that extremism that makes everything worse.
Taking a step back, you can see how emotions are what build opinion. For example:
As I watched Serena repeatedly ask for an apology, I sat up a little straighter, glared at my television and felt a knot slowly forming in the pit of my stomach. I tweeted the words, “Oh no,” and started to cry. In that moment, Serena voiced something that I could relate to so deeply, something that often goes unsaid: the many times in my life as a black women, I have deserved an apology and haven’t gotten it.
Can you say this sentiment is not legitimate? Of course it is (legitimate).
But just because you can recognize yourself and empathize with an aspect of a story doesn’t mean the whole story is yours and that the appropriation is itself legitimate. Serena didn’t deserve an apology. She threatened, accused and offended the umpire, reiterating this behavior over and over. It wasn’t one time. Even in the possibility the umpire enforced a too bland rule, he cannot “apologize” for applying that rule too firmly, because that’s his job.
Your mind has sliced a part of the story that moves you. That part is legitimate (I do believe you had those experiences when you deserved apologies and didn’t get any), but this one is not your story. And if you then transform Serena’s story in your story then you’re wrong. Because these stories are not the same.
This simplification, where different stories become one story, is both extremely powerful, extremely important, but also dangerous. Because that simplification compresses and cuts away aspects of the story that are not irrelevant at all.
Yet, in order to bring change to our society you cannot use differentiation. You need a story, a symbol, a flag. One movement that pushes the sentiment as one and whole. Not fragmentation, not differentiation, not complexity. You need things simple.
The latest silly controversy in the gaming world is about a youtube gameplay video of an anticipated platform indie game, Cuphead. It’s maybe only chance or perverse shortsightedness that the very first gameplay video allowed to come out, and so going to magnetize attention regardless, shows an embarrassing degree of incompetence in playing this game, and even simply being able to follow on screen instruction or understanding an extremely basic HUD.
Most people would think that with so much going bad in the world, this kind of non-issue wouldn’t even deserve 10 seconds of their attention, are we REALLY talking seriously about this? Yes we do. In my case every little thing seems to be a symptom of a looming imminent collapse. And this little thing has all the basic features we can find on much more serious problems. But also because it’s a tiny issue, it’s a good sample case to easily analyze.
This is what I wrote on a forum about this:
The real issue is the overall structure of every debate and every controversy. This one is just one good example amidst too many.
You cannot have anymore any “but”. You are either black or white. Right or wrong. With us or against us. Friend or enemy. It’s a purely tribal war where identity (political or otherwise) is everything.
You cannot have a nuanced opinion. You cannot examine one problem and explain there are a number of aspects to consider about it. Because if you do this type of analysis it’s not anymore clear whose side you’re fighting for. People don’t understand anymore if they should agree or disagree with you, because people agree not on the basis of good arguments, but on the basis of group identity. When they understand who you are then they’ll automatically agree or disagree.
And because this BINARY view is applied to every single debate, then you get cases like this. Where there are some legitimate concerns whether or not a journalist should be required to have some basic competencies about the subject he’s going to cover, yet harassment shouldn’t be justified either.
And on twitter every single argument is just another type of straw man, for example misrepresenting the other group’s thesis as: “ANYONE WHO WRITES ABOUT GAMES NEEDS TO BE A MASTER”.
But I'm definitely not in the 'ANYONE WHO WRITES ABOUT GAMES NEEDS TO BE A MASTER' camp. But deeper coverage *is* assisted by experience.
Yet no one said that. But if you then try to exhibit some moderation in your own argument, then this moderation is pointed at as a rhetorical trick to try to hide your true colors.
So what’s happening lately and at large is that our world grows in complexity and people’s way to deal with growing complexity is to rely on mighty simplification. Mighty simplification is to divide the world in black and white, enemy or friend. And then you FIGHT.
This is my analysis. But what would you do about it, then? The only way I know is to tear down those walls. To go against the identity of those groups. To challenge their views with the good arguments you can produce, and some patience. Yet your patience itself might be irritating, when people are frothing at the mouth and just want an occasion to unleash their certainty against you, they want you to succumb and play the enemy they want. And then kill to restore their purity: it’s a ritualistic practice. But, honestly, I have a pessimistic view about all this, and I have it about the bigger picture. These days I do believe that even “democracy” is a big lie that we tell us to believe we can lead some form of change. Instead I now believe that these big changes that are happening in society at large are completely off our hands (and climate change is a good example: we’re done. We’re way past the last chance to fix it). Things are going in a direction and there’s no way to steer or even affect this process. Whatever is happening, is happening. You can observe and maybe be conscious about it, but it’s like a big war that is about to happen and the small changes that you believe you can produce are just personal delusions.
But then one is rarely pragmatic when it comes to morals. You just fight for what you believe regardless of whether you think it’s useful or not.
Instead of rounding my corners in order to merge and blend better with a community and be well accepted, I find myself sharpening those corners. One might think that this is a result of a form of egocentricity, because you want to stand out and remark your identity. You want to feel better and different. You disrupt the homogeneity and well being. Instead of creating harmony within a group, you seem to just stir dissent and unease for the sake of it. You become abrasive and, after a very short time, extremely unwelcome. But instead in my case my reasons are different, even if I find myself falling in that situation from time to time.
I do believe that “anonymity” on the internet is a “feature”. It means it’s not anymore relevant *who* you are. It’s not important your history and background, where you live, your political ideas and sexual preferences, the color of your skin or how pretty or ugly you appear. What’s left is purely the validity and merit of your arguments. On the internet you push your ideas without a face. And that’s how it should ideally work. Your ideas aren’t valid and useful depending on *who* you are. Those ideas are only useful if someone else makes those ideas her/his own. The persona is left behind and forgotten. If my idea becomes your own, and you even forget it came from me, then communication was a success! Ideas and opinions, and so information, are an abstract type of currency we share. The value is in itself, not on the holder.
Yet we evolved through other means. We apply heuristics in order to parse a complex world and heuristics oblige us to rely on simplifications in order to quickly make judgements. We cannot properly gauge every little problem, because we’d be swamped in eternity, and an eternity of time is a kind of luxury mortal beings don’t have. Hence we are still strapped to a ‘Facebook’, as an old school style of mindset applied to the virtuality of the internet. We don’t evolve the structures of our minds, we simply re-apply to the internet the old structures we’ve always been familiar with. We build houses in virtual spaces, we build communities, and then we insulate them, we build walls around those communities and end up “hating” the foreigner. And occasionally rise the pitchforks to launch a war against the nearby village. Or, more often, simply take “potshots” from the trenches.
Recently I found myself banned from BrokenForum (being Lum’s latest personal community). I was very conscious of what I was getting into, so this outcome shouldn’t have been a “surprise”. At first I had no idea that I was going to stir some chaos. But then people started contesting that choice I made and I found myself painted in a position like: I made a bad choice on a whim and now I’m trying to rationalize a justification. It would have been easy at that point to just acknowledge the disagreement and move on. But the scenario that was being painted simply wasn’t true. I did engage in a conversation because I thought I had good reasons behind my choice. It wasn’t taken on a whim. It was well motivated, and so I thought that I could at least explain and clarify my position. I was expecting that if I calmly explained my reasons some people would at least understand (not agree) my angle. I was convinced it was possible to have a civil and meaningful discussion about it.
Well, that didn’t happen. Instead I found myself facing a GIANT WALL of hostility. For a time I tried to probe that wall. People kept misrepresenting my position, thinking ‘Oh, now he shows his TRUE colors’. But nope, I was trying to have people engage directly with my reasons instead of clumping my position into a monolithic bad one that is easy to dismiss. Being long winded is a necessary feature of being precise and clear. I was listening to counter arguments, and then clarify my position to dissipate misrepresentations. I was carefully separating insults from insults that were at least grounded on some rational argument and addressed those (and some people even argued they had a right to insult). Filtering reason from outbursts of irrational dissent. But it was also becoming obvious that very few were even interested in understanding my position. I simply became automatically unwelcome.
You’d expect one would think …maybe this is not the right time and place to have this conversation. And I did switch gears even if I still naively believed that there would be at least *someone* who could maintain a rational composure. Let’s set an example by resisting the pressure to turn this into an hateful shitshow, I thought. I was trying to cut short and get to a point: I made my best to explain myself, you still disagree, fine anyway. But that’s when some people started to bring in extraneous stuff. They just wanted to smear me with shit to degrade the whole discussion. If I shut up while people fling shit to me, then I simply admit being embarrassed and guilty. So I was then baited to explain ALSO that other stuff, while thinking: please stop accusing me of extraneous shit so we can all move on? Halfway through that discussion I stopped bringing arguments. I clarified myself, and then there was a longer tail trying to bring closure to the extraneous stuff that was brought up later, but I clarified that too from those stupid misrepresentations, admitted miscommunication when it was my fault, and in the end I moved on. A couple of weeks later I check back and find out I was banned. THAT was a surprise, because I ended up being banned after the discussion was largely over.
But that’s also not why this irritated me. Forums are personal communities and they don’t need to be just and fair. Rules are arbitrary and always legitimate (but I didn’t break any formal rule, I simply stood behind an opinion that happened to go against the grain). Either you accept the standard, or move on. What annoyed me was how I was banned, and that I had a good opinion of this community, and so I thought that the discussion was indeed possible. I was banned after the argument was over and solved, and I was banned with a stupid meme, purely out of spite. I didn’t blurt out offenses despite having received many, yet no one stood to defend me from the abuse I was getting. It’s much easier and problem free to merge with the mob mentality. Most people are cowards in these situations. So in the end I was banned simply out of spite when they did realize they couldn’t provoke me enough to make a misstep or break some rule. But more importantly I was banned in this way by people I’ve known for many, many years. I do expect some respect because I do have respect for them and always treated them with respect along the years. And so I’m proven naive again, I should know better than expecting to find respect and humanity on the internet.
Again, this is just another good example hinting at what is going on. We are becoming increasingly unable to engage with a complex world. Even the most stupid controversy like a journalist who can’t play a game becomes a problem with too much complexity to it. And so we retreat inside insulated communities where no view is ever challenged or truly discussed honestly and transparently, and these communities naturally grow hostile to everything they see outside, more often than not becoming schizophrenic and eventually turning against themselves too. No one ever tries to reach out and find some common ground, or even the basis for a rational confrontation. More walls are being built because we embraced unreason.
All is fine and fair in the world. Enjoy the imminent Apocalypse.
Since to write this I looked back at that thread, I still find loose ends that would need to be clarified, like this one.
Yes, I’m certainly against the ‘mean lady writer’ when it comes to her well documented abuse on the internet. But no, I’m definitely not against her literary work. I have no problem to say that if she eventually writes something that falls within the spectrum of my interest, I might buy the book and maybe enjoy and recommend it.
No, this is not because I separate between author and the product. The product always comes intimately from the author, those ties cannot be cut and it’s silly and superficial to look at things that way. But at the same time a human being is never defined by a single trait or a single act or a single opinion. Awful human beings are able to do good acts, the same as human beings we think are awesome are able to do awful acts. This human necessary tendency to divide people into binary states of absolutely right and absolutely wrong is what I explained above as the root of the problem: we are collapsing under the complexity of the world, and answering that complexity through mighty simplification and certainty. Religious, political and moral wars because we abandoned reason.
Reason is all about giving value and understanding those small differences. And criticize not the person, but the act. So that the person can be salvaged when that person realizes the wrong in his/her act.
But most people would rather shoot a Nazi in the face and feel good about it. Not understanding that doing so they became indistinguishable. Monsters who fight monsters. What’s important is not under what flag the monsters fight, but what is monstrosity itself. And understand that it can manifest where you less expect it. Within your own group and sometimes within yourself.
Pewdiepie says a racial slur during a stream. This quickly becomes another case of “now he shows his true colors”. So what do you expect to happen, given all I said above? It’s automatic, people are quick to put a permanent label on the guy.
Pewdiepie = racist asshole
What would be a rational stance toward this, INSTEAD? (because putting labels on people is just another byproduct of idiotic oversimplification) The rational stance would be recognize first that he did indeed use a racial slur. In fact he quickly realized that, and it’s evident in that short clip. That simple fact is condemnable, and it should be. But does it make Pewdiepie unambiguously racist and deserving a permanent label? Of course not. He might well be, but we don’t remotely have enough information to make that judgement.
But people’s reaction is that they want to know so that they can judge (empathy, this selectively weaponized instrument). And that “slip” is enough to earn a definite label and not look back.
Rationally, again, we should condemn the act, not the person. If that person realizes the act is condemnable, maybe that person will do his best to correct his behavior. The goal isn’t to rise the pitchforks and going on this witch hunt, the goal is to point out the mistake to the guy, so that the guy can recognize the merit of the critic, and correct his behavior (or, if it was serious, his principles). Understand right from wrong. Because you can be sure that a TRUE racist doesn’t reconsider his own terrible principles. Where people would see a perfect occasion for judgement and final condemnation, I see an occasion for correction.
But in this case Pewdiepie has certain responsibilities, being on the internet and with a pretty large audience. A bunch of kids are going to watch him, so it should be expected he does at least his best to stay within certain boundaries. At the same time I also understand he’s playing a game, and focusing on the game, and being his natural himself he might not be permanently obsessed about his responsibilities. It is not a big deal because I would personally give more importance to a deliberate, intended insult, rather one that was blurted out in the same way one would usually swear: without really *meaning* it.
“The way he easily spewed it out you can tell this is a term he would normally use in most of life’s frustrating cases.” Yes, that’s true. But it also doesn’t automatically reflect or imply ideology. It’s a suspicion you can have, even legitimately, but it’s not a proven one. And it’s completely idiotic to believe these kinds of behaviors are what reveal “one’s true heart.” Even a carelessness in the use of language and a total lack of respect aren’t enough to prove an actual ideology. They only hint at a rather diffused superficiality dealing with certain stuff. It’s condemnable, but it isn’t dangerous. It’s an idiom that directly expresses racism, but here used to express frustration, not ideology. Again, it’s a condemnable carelessness, but not dangerous in itself.
Analysis: he used a racial slur against another player whose actions upset him. He fell into this common phrase, a type of swearing that is commonly used. But just because something is common doesn’t mean it’s *right*. Even if it’s just an harmless form that doesn’t match a true intention (like swearing in general in most cases). An ingrained way of speech isn’t automatically an ingrained true belief. The best you can expect is to point the guy what’s wrong, and ask him to be more conscious about that. Even if it’s a very little thing, it can still be challenged.
But not the person. And because racism is a true and giant problem, we shouldn’t be distracted by purely harmless stuff and going against imaginary threats, when there are instead serious, tangible threats everywhere and real damage being done.
What happens instead is that a giant wave of hate rises against Pewdiepie, and it will smash against another wave of those ready to defend him. Hate will mount, while true racists (and racist acts) out there are completely untouched by this virtual hateful indignation that schizophrenically paints targets on itself, instead of the real threat.
We are on a doomed path of self defeat. There are signs everywhere and at all levels. We have already lost.
Another explanatory reaction:
Someone asked me to stop using "bitches" in shit talk (or elsewhere), so I did. Despite all automaticity and habit, it's not very hard. https://t.co/G080F0OGuS
You can see I asked him below: “But were you a misogynist for doing so?”
It’s a somewhat similar case, since using “bitches” in normal speech has a certain root in misogyny. That use too is a bad behavior that should be criticized, and corrected as he did. But I don’t believe this guy used that word to reflect ideology. It was a bad form of speech, one rooted in misogyny, expressing misogyny in itself, and yet still only a bad form and not revealing a true intention. It’s to be corrected, but still not harmful or dangerous.
RT if you have never used the N-word while gaming, even in a "heated gaming moment".
Like if you think PewDiePie is a racist poop person.
Beside the fallacy of the binary “choice”, and the fallacy of the second option, since using that word doesn’t automatically make one embrace an ideology (it’s an obvious slippery slope of convenient oversimplification).
(and unless you don’t want to normalize the concept of ‘racism’ and ‘racist’ to apply to more mundane and harmless situations, which is itself a dangerous slippery slope of more widespread identification, and so justification, of those positions)
What’s interesting is the distribution of “retweets” and “like”, and so what people decided was their priority to signal for. The two options can be read as:
– Retweet, if you don’t personally use the word.
– Like, if you think using that word makes one a ‘racist poop’.
And since it’s a binary choice where one excludes the other (it’s a binary choice, right? Now I have a doubt, but I think you cannot retweet and like at the same time?), and since retweets at this time are half the number of likes, it’s as if twice as many declared possibly being “racist poops” themselves. There’s an unintended hypocrisy in that choice that I find curious.
But more evidently people are simply signaling for their rejection of that person, this is evidently the explicit intent. Yet that ‘will’ originates from a slippery slope of simplification. People are quick to judge and suspend empathy when it’s convenient for their in-fights. Racism itself stems from that slippery slope. Racism itself is an oversimplification that confirms one own’s stupid cognitive biases. It carries the same seed of irrational hatred and unreason, and requires one to have found some good reason to cancel one’s empathy.
Biases aren’t a problem of human cognition. They are the King. Because again the world’s too complex, and to face complexity we increasingly embrace unreason. Our judgements are based on heuristics, those heuristics are a blunt, clunky tool that gets misapplied to an environment that defeats understanding and ever grows more complex. Only disaster comes out of this and, once again, it is unavoidable.
Our society is now a dysfunctional machine. The case of Pewdiepie is like a false positive in an antivirus scan. And for each false positive we lose sight of the real threat and just open the doors and welcome it to come in and feel at home.
Exhibit C, from a forum thread:
seriously. like im sure he says it daily, especially while recording when something bad happens, but just cuts it out. its fucked really. shows what kind of a person he truly is.
No, it doesn’t. You’re following your own biases and making a suspicion you have into a proof. You cannot know what kind of person “he truly is”. But you can be persuaded you know with certainty. Belief always comes before reason. And that’s called prejudice.
Another guy replying to the one above:
Those 1000 cuts per video suddenly make sense. And we all thought it was just an annoying editing style.
So now Pewdiepie makes 1000 cuts in a video montage because he has this compulsive need to say that word. It “makes sense”, right? Literally, making sense, seeing exactly what you want to see on the basis of an ingrained prejudice. Which is different from something actually true.
I’d say that we should be supposed to condemn prejudices, in general. Of which racism is one category.
And by the way, I thought I’d address this too, I’m not playing the devil’s advocate. I face the true devil in the form of the roused mob that makes all distinctions fade and merge into binary states of tribes that fight each other to the death. On the basis of rotten principles that are a shadow of their original intention. I face that progressive erosion of reason and promotion of cognitive biases that I think are the real threat.
I could update this hourly.
Right now in Italy the heated, loud & public debate isn’t about Pewdiepie, but about two policemen that have been accused of rape by two American students. The issue is, though, that a week or so ago the big controversy was another case of rape but where the assailants were “immigrants”.
You can easily imagine how, at that time, a violent, widespread outrage rose against the danger posed by all those immigrants that invade our country and bring criminality and even diseases (yeah, there was that too, in the news). Just the most typical case of sweeping generalizations founded on the slippery slope of simplification rooted into prejudice.
So it might not be a surprise that, THIS TIME, since it was about cops committing crimes, so “our own”, what rose wasn’t indignation, but a WALL to DEFEND those cops from the supposedly unjust accusation of rape. And it’s not simply public opinion, but public opinion reinforced by mainstream media, journalists and politicians that love to ride the wave.
Yeah, this is fucking hateful and widespread racism happening right now, in a civilized (?) country.
And it still has ties and roots in the cases above. Here too we have public opinion that is deeply rooted into prejudice and unreason. In one case rape was enough to condemn a whole category of people who happen to be foreigners, in the other rape was justified, because those two American students might have been drunk and licentious.
In all these cases public opinion follows identity instead of reason. We’ve already lost.
There are lots of articles out there detailing the merits of the new DirectX, but I think they all evoke expectations for the end-user that will never materialize.
The biggest aspect is that DX12 is “more efficient”, and so free performance. Being compatible with older hardware means that the same engine on the same hardware will run better, especially lowering load on the CPU side. All this leading up to the myth that DX12 will extend the life cycle of current hardware.
My opinion is that the opposite will happen: DX12 are a way to push again to buy new videocards and new CPUs. As it always happened.
The most important aspect is how on a fast CPU and a Nvidia card, DX12 is SLOWER than ancient DX11 technology. This is already the proof, just one case that means nothing beside showing that it can actually happen: DX12 isn’t a sure improvement. It could as well push things backward instead of forward. It’s not unambiguously “better”.
Here’s what I wrote about what might have happened (the beginning is an answer to someone claiming Nvidia DX12 drivers aren’t optimized yet):
Part 1: if we are at the bottom level, the activity of the driver isn’t very different from what DX11 does. If we are talking at a very basic level on DX12, it means dealing with basic instructions that DX11 already perfected. So there isn’t something intrinsic in DX12 that makes for a “tricky to develop” driver. The DX12 driver, compared to the DX11 one, is a driver that does less, at an even more basic level. So I’d assume for an engineer it’s much easier to write that driver (and less to work with when it’s time to squeeze out more performance). The first reason why DX11 might be FASTER is because Nvidia engineers know how to make something faster *in the driver*, whereas these guys who made the DX12 code didn’t know as many tricks. Hence, DX11 is faster because it ends up having better custom-code written by Nvidia.
Part 2: better multi-thread in DX12 still brings overhead. That’s why Nvidia backwards performance ONLY HAPPENS on 4+ cores and higher CPU frequency. If the DX11 render can keep up (meaning that it doesn’t completely fill one core) then the DX11 is FASTER than DX12. Because single-threading code is faster and because it leaves even more space on the remaining cores for the rest of the game logic. If instead you hit your CPU cap on the single thread THEN DX12 should be ideally faster, because you can spread better the load on other cores.
The reason why Final Fantasy 14 benchmark runs faster on DX9 than DX11 is somewhat similar. You can have fast single-thread code, or slower multi-thread core. At the end if you add up the load of multi-thread code it ends up cumulatively higher (so slower) than the single-thread code. The same happens with 64bits vs 32bits. 64 is marginally slower, but it allows you to tap into more resources.
Those are aspects that might explain why DX11 ends up being actually faster that DX12. But the myth is that the ideal better performance of an engine will become better performance for the end-user too. I think that’s false, and that’s because it’s produced by a false perception of how game development works.
I’ll try to explain again why DX12 expectations may be overblown, as it always happens, when you focus on the technical aspects and not on the practical ones.
Optimizing a game is a never-ending process that takes development time. Development time = money.
For a game company the first priority is to do things QUICKLY, because doing things fast turns into money you save. That’s why Batman game tanked: they didn’t want to allocate it enough time. They wanted it done FAST because PC isn’t worth long develop times.
Time spent on optimization and actual game performance for the end user belong to the same axis. That means that in a lot of cases the hypothetical speed of DX12 WILL NOT be translated into faster FPS for the end users, but into shorter optimization phases for the developer.
So, DX12 = same performance of DX11 with shorter development time (eventually), but at a lesser cost for the developer.
That’s how it works. The speed of an engine isn’t solely due to technology, but also to time spent on it. In practice, TIME is more an important variable for the developer than performance for the end-user.
That means, again, that in practice DX12 will end producing just about the same performance you see now in DX11. Every improvement in tech, in the HISTORY OF PC has always been eaten very quickly by rising requirements. Always and without exception. The moment you give developers some gains, they fill them up on their side by cutting down the time.
That’s not even the whole picture. As everyone knows video drivers are increasingly complex and optimized only for the newest cards. See Witcher 3 performing badly on 7xx cards. That means that even if DX12 theoretically bring benefits to ALL cards, as time passes the engineers writing drivers will only have time (and motivation to do so) to optimize them well on newer hardware. To not even consider developers who write engines, that will never waste weeks and months writing specific optimization for older hardware.
That means that all gains that DX12 might bring will be used to push new hardware, and not to make your current hardware live longer. It will mean less engineering effort to develop new cards while showing bigger performance gaps. Smoke & mirrors.
This is how things work in practice, since the world isn’t simply run by theoretical technology. What you expect from DX12 just WON’T HAPPEN. DX12 performance improvements are oversold, as it ALWAYS happened and will continue to happen with new technology.
So, it looks like The fantasy side of tabletop Warhammer joins those things that got a “reboot”. It shouldn’t surprise anyone that it turned into shit.
It doesn’t take very long, looking at the internet, to see that the response for this reboot has been almost universally negative. The Warhammer fantasy universe has been reset, so all established lore has been canceled, and it was also an opportunity to rewrite the rules and, guess what, make them more “casual”.
The main differences are the focus on a smaller amount of units and more importance given to heroes with special abilities. So a smaller scale to manage where single units make the difference. Beside that, everyone complains that the removal of army points makes the battles simply impossible to balance. And it sounds like a gaping hole of an oversight, however you want to look at it.
It should be evident that they now want a toy, and not a wargame.
But I’m pointing this out to underline two basic trends. One is about these “reboots” that systematically alienate the current players yet gain absolutely no one new. The point here is that it doesn’t take any careful analysis to realize these plans are always terrible ones.
The problem is that it falls in this trend of the “Social Justice Warrior” angle being forced upon everything, which has the only effect of undermining perfectly reasonable complaints. As I said the article makes very good points, so it really wasn’t necessary to also put the load on that silly angle. I’m linking it because it reads like a parody of those same issues.
One of the new things the new rules seem to do is trying to break the fictional layer of the game to engage directly THE PLAYER as a game mechanic. In some kind of parody game it could even be a good, goofy idea, but on the actual Warhammer? It’s beyond stupid.
But I find even more funny that on one side the game rules themselves break the fictional layer, while on the other side the guy writing that article pushes the political agenda onto a fictional game/product. So I guess two wrongs make a right. And so the result is that perfectly reasonable complaints about a very goofy ruleset turn into very goofy complaints, in a kind of circular way.
And so the accusation:
“encouraging players to straight up mock people who suffer from mental illness”
About this rule:
“if, during your hero phase, you pretend to ride an imaginary horse, you can re-roll failed hit rolls”
Uh-oh. So very offensive. Worthy of a crusade. GRAB THE WARHAMMERS!
On a more serious note, this way of thinking is dangerous. It’s a weapon of an argument and it is now pervasive in our culture, in plenty of more subtle ways. Blaming people for imaginary intentions. If you ride an imaginary horse while playing a game your INTENTION for doing so is “mock people who suffer from mental illness”. And of course you cannot even defend yourself from the accusation, because the accusation pretends to reveal an HIDDEN purpose, and so that won’t be admitted. Like a dialectic bullet of entitlement. Beware, because this way of thinking is spreading.
When I was a kid I used to be super-excited about new games being announced, but because of how I’m wired it wasn’t due to me being a kid, but to the different scenario and then things before us.
I was excited when Quake was announced, with the promise of a true 3D engine and a medieval setting with dragons. And I was excited when Final Fantasy 9 was announced, as a return to a more medieval “fantasy” setting, that I liked so much better than the futuristic mishmash more typical of Square, still without losing the sense of wonder and with character design going in the opposite direction of the VIII chapter.
And, in general, new games would push the boundaries of what could be done. Look at the timeline. Just one or two years between each, we went from Wolfenstein 3D, to Doom, to Quake. Since the early 2000s the progress curve has been flattened, and new games simply fail to hype, not because I’m older, but because the value simply isn’t there.
Fallout 4 is a good example. Same engine, but new hardware allowing them to add more foliage and geometry. Still no shame exhibiting horrendous animations. Still terrible combat. Dialogue system turned to utter shit. Removal of all skills. But hey, one really good idea: turn all the clutter into actual useful resources.
And I almost agree with Sarkeesian (who at this E3 has been working hard to troll the internet with the most stupid claims ever), if the modular crafting system wasn’t all about armor and weapon, and more about survival and other tools, the system and potential gameplay would have been nothing short of amazing. But, alas, “streamlining” is the buzzword of shitty design. And that’s what we get nowadays.
Then, Elder Scrolls Online? No one cares about that, and still has no vision of itself and what it is supposed to be. Yet Another Card Games (announced with an handful of concept art screens)? No thanks. Another program launcher to launch programs? No thanks. Dishonored 2? Just CGI trailer, no gameplay being shown, nothing at all being said about the actual game beside it has an option for a female protagonist.
And there’s Doom. Could be worse. This tweet already shows a lot. The idea of an “editor” that simply allows you to paste together pre-made rooms is fucking terrible if they don’t actually give players a real editor when you can edit actual geometry, and from what I read on twitter this is very unlikely. So it’s basically all a fraud. Pasting together rooms is fun and exiting for about 10 minutes. That’s not what made Doom map-making popular.
At least they did get the fact that Doom core is about gameplay and you can’t turn it into a scripted, linear game. So focus on gameplay, action and atmosphere. Problem is that what they’ve shown is problematic. I also thought that even if they do that, then they’d basically have Bulletstorm.
That’s also a problem. That demo looked “nice”, but a kind of nice that could easily be done with Unreal 3 engine (and it would probably run immensely better than whatever tech has ID now). The level design was really poor, and that’s THE feature of a Doom game. And only an handful of monsters on screen. That means they are probably on the right track, but the game currently is very shallow.
EA presentation: utter shit. Nothing to comment.
Ubisoft: look at The Division. This year they replaced their fake/fraud gameplay trailers with one that is actually in-engine and running. It’s obvious because they announced it playable at the show, and because you can observe some flickering textures (glitches are usually a good sign of a non-doctored footage). The problem is that it looks immensely downgraded from the previous two years demos. And now that it look barely average it also lost most of its coolness.
Then Ghost Recon. This is interesting because of the interplay with The Division. On one hand we have a game that comes out of “bullshit trailer” to show real footage, on the other we have a game that just enters now the bullshit trailer phase. The effect is that now people suddenly stop caring about The Division, while Ghost Recon can steal the show.
Until Ghost Recon also exits its bullshit phase, I guess.
Then Sony. They obviously win by the biggest margin imaginable, but. The Last Guardian is not there to awe us with a scripted jumping scene. Is that Uncharted? If depth of interaction is replaced by scripted scenes then we simply get a shitty game.
Final Fantasy VII. Beside universal hype there’s the fact they’ve shown nothing at all. The CG wasn’t even THAT good if it didn’t have that brand. So? That’s a game that can be a total failure or total success depending how you do it. And no one can guess how they are going to do it. A good idea would be to keep it classic, turn based, but with polished and deep systems. Streamlining here will simply kill it. Making it “realistic” or real-time would kill it too. So the way it would work great would be like Pillars of Eternity to Baldur’s Gate: something that at least aims to enhance the core, maybe radically, but without transforming it. So, great idea, but with very good chances of fucking it up.
Shenmue? Beside the ridiculous contradiction of an “indie” kickstarter begging for money on the biggest stage (it’s like EA launched a Kickstarter for the next Fifa game), this is still a game series that was built on the hugest budgets imaginable. How can this work out for a respectable Shenmue 3? No idea, no explanations given. Just BELIEVE!
Horizon? That looked fucking cool. And because I’ve seen this happen, and because this is the Killzone team, that’s also load of bullshit. So wait next year (or two) to see what the real game looks like.
See the pattern? This E3 is about two things:
1- It is about a lot of hype for vaporware games. Games only shown as CGI, that barely exist as ideas. That’s how hype works: if you show something completely undefined, people will complete it with their wishes and imagination. That is going to be nothing like the final product. An endless cycle of hype and disappointment.
2- Most of all other games, and those that are real, are all games that look behind instead of ahead. From Doom, passing through The Last Guardian, to Shenmue, we only have classics of the past. But are they connected to something? Do they know their roots or are they just aping their own identity?
No new game seems to actually show you something that you REALLY can hype. That you see and think it is INDISPENSABLE right now. Battlefront looks good, but it’s Battlefield with Star Wars skins.
The industry seems only being able of looking behind and digging out old bones. Having an history is extremely important, but what I observe is BOTH a critical failure in understanding what’s good in what’s left behind, and another failure on the vision of things ahead.
And only hardware and graphics can brute-force things onward.
A week or so ago I decided to revisit a Japanese anime that I loved when I was a kid: Saint Seiya.
The rewatch has been a surprising experience because the anime not only is still very fun, but the art style can still be amazing today. I went digging for some volumes of the manga, and this is one of those RARE cases where the adaptation (the manga comes first) is way, way better than the original. The anime does the exact contrary of what typical adaptations usually do (that is, downscaled, simplified versions). For example you’d expect the armor complexity to be simplified for the anime, compared to the manga. It’s the opposite, the anime armors have been redesigned and are way more beautiful and complex than they are in the manga. The same for the story, where in the manga some scene can be thrown away in a handful of pages, in the anime it’s much better developed, with inspired direction, great use of music, much sharpened tension and lofty drama. It’s no wonder that this series was popular all over the world. It’s plain obvious that the team behind it had many talented people.
In fact, this anime is so great that I began seriously wondering WHAT THE FUCK happened to Japanese animation in recent times.
Look at this. Here’s a screenshot from something done in 1987. Almost 30 years passed, and this is a common television series, not a movie or an OAV:
And now look at how it becomes in a movie from 2005:
ARGH! WHAT HAPPENED?! Twenty years and everything’s gone to shit.
I’m pointing at this because I see more of an overall, pervasive trend, instead of a single case. There’s something beautiful in how the old anime were drawn, the medium itself and the physicality of it, those ink lines that are never uniform but more coarse, with a varying thickness. More organic to the image. Colors and light more natural compared to brightened, flashy ones and the sharp cut lines of modern animation. That first shot from 1987 looks as beautiful today as it did at the time. It doesn’t become obsolete.
Of course I’m aware there’s plenty of good stuff today, amazingly drawn, colored and animated, but I also see the pervasive trend that is widespread around the most common, commercial series, and that’s the bad part. Saint Seiya WAS a common, commercial and popular series. There’s something in how anime were made in those past years that makes every shot so beautiful and that instead looks plain ugly and flat in modern animation. As if all life and soul have been sucked away.
See this other example from a more recent Saint Seiya series (or this other one):
And compare to this:
Or even compare this and this. They seem from a completely different source, but only two moments just a few episodes apart. Yet, the second one, even if displaying a much lower quality, retains the charm of those bold lines. A charm that is completely gone from modern anime. What I mean is that it’s not just a matter of quality and detail, but of the actual texture, the physicality of the work itself, the tools used. You can take any anime from the eighties and they all have that special something, a beauty that is timeless and unsurpassed.
Of course there’s more to this discussion. It’s about technology and art, and it is common across the media. It applies to anime as it applies to cinema. The film grain of some old black and white Super-8 Kodak film gone out of production just can’t be achieved now. The secret is that movies can be better than life. Reach for an ideal dimension that is more. The medium itself, the process, has a unique beauty to it. Its own soul and unique aesthetic. Modern technology achieves higher fidelity and realism, but it also loses something in the process. Realism can be a value, but it does not have to be. Modern processes replace obsolete ones.
Something invaluable is lost. Things get better but there’s always a loss. A beauty irreplaceable, but forgotten.
(Since I’m taking screenshots as I watch, you can “manually” browse them. Currently they start from http://cesspit.net/misc/anime/seiya03.jpg and they go up to 39.)