The Steam Turbine firstly announced this week that they are going to self-publish Middle-Earth Online, after breaking up with Vivendi. Then someone noticed that the game was also pushed back one year. So now it’s 2006. Better never than soon, call me surprised.
At least when the game will blow up they’ll still have the licence to sell. Smart.
Mourning the soap opera
it is on it’s way. Starting tomorrow or day after tomorrow we start sending the keys to people :).
1 Mar 06.30PM
will start tomorrow. Meaning that tomorrow we start sending the invites. Because the preorder system is not integrated with the game (the preorders are done by another company) we need to make it by hand.
It will take more than a day to send all the invites.
So stay tuned, my estimation is that there is less than 24h until the invites start to leave our company.
2 Mar 04.56PM
A new delay.
All the files for the new server are generated and now we are uploading them. Because the upload is 800 MB it will take at least 5 more h so the server will be up around 12 AM GMT+2.
I am sorry for this new delay folks…
P.S. The invites…tomorrow also…
2 Mar 05.11PM
We ned to transfer the files from our offices from Romania to the server is US. It is a large amount of information that needs to be transferred and it takes some time.
we are planning to invite people to see the game and decide if they want to buy it or not. So when we have the server up and running we will send invites to people.
4 Mar 05:02PM
Now we try to start the two new servers. If everything will be OK in 1-2h the servers will be up.
The old beta server was up a part of the day of today but we brought it down to install the new ones.
This is the last status of the servers…
4 Mar 07:19PM
The latest news is that the servers are up. The invites will go to the public either during the week-end either starting with Monday.
(The server are up, with no players. An interesting new concept.)
4 Mar 09:00PM
There are a few small problems with the client and we will fix them tomorrow and as soon as those problems are fixed we will start sending some invites.
If everything goes fine at least some of the new testers will be invited tomorrow.
9 Mar 11:30AM
Well, the game will be launched when it will be launched. So stay tuned.
9 Mar 04:54PM
Here we try to fix all the problems and I do not want to get people into beta before the things are fixed. Mainly the problems are with the dialogs and the pathfinding of the monsters.
15 March 09:18AM
It seems there’s a need for me to do this. So, I’ll do it..
We are getting close to game’s release. I know it should have been quite a while ago, but fate is stubborn and a billion of all sort of small things which needed fixes poped up their ugly head in the latest weeks.
The last 10% of making a game tends to eat up much more time than the 10% of it one think they usually would have taken :(
We worked our asses off during these latest weeks (last weekend we had our first weekend off for this year, and not because we finished the work needing to be done, but because we were so beated up that we couldn’t resist anymore without it) and we are closer to the release, but still not yet there.. not yet..
I also know that your patience was heavely tested by all the dates we said before and then postponed it, that should never have happened but nevertheless, we do ask you to acccept our apologies for those and also thank you for bearing up with us all these looong weeks.
I can’t give you a firm date for this, as honestly a firm date can only be given after everything needing to be fixed has been fixed, I can only say it’s a matter of days.
So please take your time and enojy these days in any way it pleases you the most.
I wrote a few opinions in this thread.
(Krones java buttons are nifty and useful)