I finished to upload a page with 58 “quality” screenshots I’ve personally taken during beta.
I’m a good photographer :)
World of Warcraft represents a step forward on this idea, even if it doesn’t accomplish the interaction. We don’t have anymore horizontal levels, instead the verticality is present and largely used. You don’t walk on flat terrain, nor on random hills. Each small corner of the world is designed with a sense, there are uplands, long slopes, peaks and so on. You could find a small town on a lake, bordered by high mountains and, on top, a castle, accessible only from a tortuous road and a bridge on a chasm. The terrain isn’t anymore boring and random, instead it has a strong role in defining the environment. Not anymore as the “background”, but as the “subject”. Finally.