Beside the fact they really tried hard to lengthen the patch notes at the expense of readability, this following passage goes beyond what is reasonable:
* To earn a Domination Point from a Keep, it must be claimed by a Guild and then held for 2 hours. If you lose control of a Battlefield Objective or Keep at any time, you lose the Domination Point.
* Multiple Domination Points cannot be gained from a single source (for example, it isn’t possible to get 6 Domination Points by capturing Martyr’s Square 6 times).
Why that second point? Why to clarify what was already implicit and so making it more confused?
If to gain control on a zone you need to hold all six contested points, and if you lose one you lose the point associated to it, then it is obvious that you won’t get anything by capturing one more than once.
1 – 1 + 1 – 1 + 1 – 1 + 1 – 1 + 1 – 1 + 1 = 1
You simply need to conquer and hold all the contested objectives, and hold each for a set amount of time before it counts. That’s all. There was no need to use “points” in this system and apply specific rules. Overcomplicated design and contrived explanation.
EDIT: Another less minor quibble I saw pointed out on the forums:
* Playing with Fire: This ability will now hit for the correct amount of damage.
Well, since you were at writing 55 pages of notes at least you could have made them informative.
I’m glad the ability now hits for what you think is “correct” damage, but maybe knowing how much would be too useful? Or know if the damage was lowered or increased?
They were too worried to make these patch notes look positive, more than make them look informative. Less complaints if the notes don’t explain the merit of balance changes. Things were “fixed”! Now it is all “correct”! 55 pages! Don’t worry anymore.