Blizzard: our game design is one year and half behind bloggers

Cosmik on WoW’s Honor Points, about one year ago:

The first curious thing is that you don’t get your honor points immediately. Instead you get an “estimate”, which tends to be far too low, and then get your real honor points the next day. Imagine experience points worked that way! “We estimate you have gained experience for two more levels today, but come back tomorrow for the exact value and the actual reward.” I wondered, if honor points are given out on an absolute scale now, why would it take one day to calculate the honor points? It’s better than the previous once-a-week calculation, but still not very logical.

My reply, one year ago:

Yeah. That question is gold. That’s exactly what I was wondering a week ago on Q23, we are on the same line. No one could really understand this and the best guess is that it’s all STILL because of those FUCKING diminished returns. My god, sometimes Blizzard is so absolutely stupid that isn’t believable.

This can really make sense only in Kalgan’s mind, because for the rest of the world this is blatantly flawed. And at this point isn’t anymore just flawed, but also completely unexcused.


THAT “best guess” was the friggin cause of all the fucking mess the Honor System was.

Proof coming from TODAY‘s patch notes (currently 2.4).

* Diminishing returns on honor for kills is being eliminated.


* Honor will now be instantly calculated, and available for player use.

My point still stands:

I’ll tell you what you should do: you should demote that designer who is responsible for all this and replace him with someone who has at least half a clue. I do not want Kalgan fired. But I DO want him REPLACED. At least. Take his own responsibility for all this shit.

But, even more important, why the fuck PvP has to always receive this treatment? I mean in general, why the fuck PvP has always to be the afterthought? Why it always has to have the worst, careless design?

If your average bloggers figure out game design better than a team of senior designers who are paid to do that job professionally and have better insight about how the game works, then something is wrong.

Admit your failure on this system, and face your responsibilities.

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