One is the server-travel:
Despite having several worlds, the game uses a global database so you can instantly transfer between worlds, Strain said.
Which brings me back to my concept of linked worlds.
Another is a way to carry over progress from the previous game to its “sequel”:
This hall will be located in a sort of base of operations you can establish in Eye of the North. The instanced base will allow you to store not only the Eye of the North achievements in the form of monuments but the achievements earned in all three campaigns.
Every monument earned will unlock something, from heroes and pets to weapons, clothes and miniatures, in Guild Wars 2.
Which brings me back to some thoughts about creating a sequel. In particular I was suggesting a currency system between the two games to carry over the progress:
Since the characters data is ported to the new game as the account is upgraded, all the progress made in the old world past that point will be likely lost. This will be compensated through a form of “currency” to which you can convert/recash your progress (loot, money and exp, for example) and that can be transfered to the new game. (recycle exp/money/loot gained in the old game by converting them into “currency” -> transfer currency between the two games -> convert currency into progression in the new game)
Sadly, the PvP in Guild Wars 2 will likely still suck:
“By achieving victories in these battles there will be benefits to your world,” Strain said. “Bonuses, advantages, maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate.”
As I wrote on Q23: PvP to gain PvE bonuses? Yawn. Stop doing these gimmicks, they do not motivate anyone and never work as incentives.
Give back PvP to PvP. Not PvP tacked on PvE. Give us world conquest and territory control.
EDIT: And I was wrong. They are going to use even a third idea about adding a RTS layer on the world PvP, it seems. And with this, they basically made my “dream mmorpg”. Still assuming (and I dubt it’s likely) that they are in fact doing what I think:
I can’t give away too many details at this time but we are most assuredly NOT leaving the PvP alone. Persistence will carry over into PvP…go read the Kotaku stuff closely or find a copy of PC Gamer and you can pretty plainly see that. When Jeff Strain describes the world PvP as a “strategy game” in the Kotaku article he is talking about taking and holding territory in a persistent world. The Kotaku article is vague about this while the PC Gamer article is much more specific so if you really want to inform yourself I’d suggest grabbing a copy of PC Gamer.